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  1. #1
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80

    A Suggestion for Featherfoot

    How does featherfoot work for now?

    Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.

    What is wrong with that?

    Pgl/Mnk in big parties is not a tank, and usauly does not got physically hit . Therefore, it is not possible to evade an attack and restore some MP.

    What do you suggest?

    Make MP increase gradually as the featherfoot timer decreases. For example: "Featherfoot 1" has a timer of 30 seconds, then MP will increase 1 MP per a second for a total of 30 MP.

    What happens if I evades an attack?

    You will restore the rest of your featherfoot's total MP. For example: If 5 seconds passed before evading an attack (you already have recovered 5 MP) you will recover the rest of featherfoot's MP, which is 25 MP for a total of 30 MP.

    Sounds complicated, any other suggestion?

    Yes, Pgl/Mnk recovers featherfoot's total MP at once however featherfoot fades whether timer ends or you evades an attack you got featherfoot's MP.

    why do you think this is better?

    Because Pgl/Mnk, or any other class that has the skill on can benefit from using whether they got hit or not. Beside that, Pgl/Mnk crucially needs a MP restoring skill that is not a conditional one.

    That was about featherfoot 1, what about featherfoot 2?

    The same applies for it but with double total MP. Instead of 30 MP total you recover 60 MP.

    What to do if I want to see this change?

    Simply like this post and hope that SE read it.

    Thank you.
    (6)
    Last edited by Hopecord; 11-22-2011 at 10:17 AM.

  2. #2
    Player
    AlvaroVanagandr's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    13
    Character
    Alvaro Vanagandr
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Depending on how much MP the new PGL/MNK abilities chew up, this could be a good idea.
    (1)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I'd just change it to give the MP restore all at once whenever the effect fades for whatever reason. That is, if it runs out of time, X MP; if you evade and the effect ends, X MP.
    (3)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    327
    Instead of complexity like 1 mp a tick you could just simply have generates mp when effect fades.
    In this way, if you avoid an attack you get 30mp, if you don't, then at the end of the 30 secs you still get 30 mp.
    It's simple and avoids adding additional code and might even simplify the current code for the ability.

    In smaller fights mp shouldn't be an issue since there is some time usually between fights.
    With NM fights it also shouldn't be a large issue since the NMs all seem to have an AoE attack.

    I'm not really for or against this. I will have to wait and see how the new mechanics in 1.20 are balanced.
    At that point I can clearly say yes we need this, or no, it's fine the way it is.
    (3)

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