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  1. #1
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Meleena View Post
    So far I dont really like what I see unless the MP drain of stances is like 1MP/5secs and the damage - defence - evade boosts is HUGE or really good at worst.
    Ill wait and see.
    This is what I don't like either. That sounds like Pugilist/Monk is gonna drain a MASSIVE amount of MP, as in spellcaster levels of MP.

    Pugilists should have a dedicated, no cross class, no requirements like "dodge an attack" or "hit them from the sides for the possibility or getting MP back", straight up MP restore that gives them a LOT of MP back.

    One thing I do like though is that we are now, definitively, no question about it, damage dealers. No tank garbage, straight up DPS. Thank you, SE.
    (0)
    Last edited by AlphaDragoon; 11-19-2011 at 11:18 AM.

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    one thing i noticed, you cant use featherfoot in your magic stances. The effects of these stances are really going to have to be powerfull to justify having to maintain and manage mp, also we will likely only get access to one or none of the cross class mp getting abilities on monk.

    right now it seems like mp management will be major here, but it doesnt seem like we have that many tools for mp management. I dont hate the idea of the mystical warrior monk idea, but it will really really have to be executed very well, i forsee it needing a lot of tweaks in the future
    (0)

  3. #3
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Physic View Post
    one thing i noticed, you cant use featherfoot in your magic stances. The effects of these stances are really going to have to be powerfull to justify having to maintain and manage mp, also we will likely only get access to one or none of the cross class mp getting abilities on monk.

    right now it seems like mp management will be major here, but it doesnt seem like we have that many tools for mp management. I dont hate the idea of the mystical warrior monk idea, but it will really really have to be executed very well, i forsee it needing a lot of tweaks in the future
    No, we can still use Featherfoot while in the stances. While in one of the elemental modes, you can't use any of the other elemental modes.
    (0)

  4. #4
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    My main is monk and i don't see why there trying to make Pug/monk more of a mage type and using MP
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I like how we're all assuming that the MP drain will be "caster level" instead of something close to the current level.
    (1)

  6. #6
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Viridiana View Post
    I like how we're all assuming that the MP drain will be "caster level" instead of something close to the current level.
    You can't help but think otherwise when they have five different moves that all say "consistently drains MP when in use" and two of them can be used on top of each other.

    There's no way it'll be comparable to having 10 and 20 MP cost moves you can do every 30-45 seconds, which is the "current level".
    (2)
    Last edited by AlphaDragoon; 11-19-2011 at 08:36 PM.

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by AlphaDragoon View Post
    You can't help but think otherwise when they have five different moves that all say "consistently drains MP when in use" and two of them can be used on top of each other.

    There's no way it'll be comparable to having 10 and 20 MP cost moves you can do every 30-45 seconds, which is the "current level".
    Depends. Back when 1.18 went live we had ~400 MP (no buff, if I'm not mistaken) That was nearly 7 minutes worth of ability use. Now, we're sitting around 630 MP with no buffs or materia. 15MP/10seconds or 45MP/30seconds would continue to work out to 7 minutes of ability use, and that seems like a fair rate (about 20 MP every 30 seconds per ability). Of course, that doesn't take into account the new MP restoring WS. . .
    (0)

  8. #8
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    My prediction:

    1) THM Magic 2 = Stygian Spikes
    2) MNK will start tanking because Fire Stance + Kick Attacks is too much DoT not to
    3) MNK will never run out of MP
    4) MNK has the best WS combo because the bonus is flat increased damage for each step
    5) MNK becomes top tier tank/DD, just like Abyssea
    6) Massive QQ
    7) Hilarity Ensues
    (0)

  9. #9
    Player

    Join Date
    Oct 2011
    Posts
    117
    My prediction: 7 PUGS ONRY LOLDRG BACK TO THE CYCLE LULZ.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    327
    Everyone is worried about the mp cost, I get that.
    But, we don't yet know what the tick cost will be.
    We also don't know how much mp we can realistically regain from abilities.
    Light strike and other such manual non TP attacks are gone, so don't worry about the additional cost there.
    The changes look good, it will all come down to balancing the mechanics of mp cost to mp acquiring.

    Personally, i'm looking forward to throwing up some fiery fists and feet (1.21 for the feet part) and seeing what kinda crazy broken damage I can achieve.
    (0)

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