Quote Originally Posted by Mwynn View Post
I'm not bothered by RMT Bots, I'm rather bothered by normal Player Bots that have a normal Name, a normal FC, have Sophia or even Savage Weapons and yet farm tons of Mats as a Gatherer over Night.
These are the ones that you generally won't see any negative repercussions happen to. Actually justifying a ban for legit player bot activity is significantly more difficult, primarily because there is no linking supportive evidence besides "this looks like it might be a bot". Even those 99 stacks you have mentioned isn't good enough, and thus these bots are usually put on the low priority list (i.e. ignore list). Outside of bot sessions, they likely act and do as any other non-botting player does. Unless they admit to their activities in-game, there's only a very low chance of being banned.

A lot of those legit players that bot and get caught either admit to it or use a hack tool in a way that is easy to detect server side. Even position and speed hacking is extremely difficult to, without a doubt, accuse someone of unless they admit to it or it's used in an abusive way (e.g. massive position changes that notify the server of timed changes (zoning, node use, combat actions)). SE has never been good at detecting players that aren't that stupid, including during the XI days. GMs being present to observe is very rare in XIV, so you usually can't count on that.

Quote Originally Posted by Dustytome View Post
They still have to purchase copies of the game, register and then create characters to start over. Pay someone minimum wage for awhile to play wack-a-mole. Each time they knock one of the bots out that's another copy of the game that has to be purchased. They'd essentially be paying someone to print them money.
Typically that's not how it works. The only expenses that most RMT companies make are to buy stolen credit card information or unauthorized distribution of time cards and activation codes, which for at least the card information, come in bulks of thousands, if not tens or hundreds of thousands of card numbers. As long as a card number gains them access to the game, they essentially get to play on that account until the card is cancelled and the monthly sub is up or SE bans it. With the slow pace that most MMORPG companies like to move on their RMT bans, this basically means that RMT have an almost guaranteed allotted time period to do their business.

The cost for card info isn't much in the grand scheme of things, especially when you consider that RMT don't lock themselves to only one game or activity. That one valid card info will gain them access to ALL of their card necessary activities. Now multiply that by the thousands upon thousands of valid cards they probably have, and you get an idea of how much profit RMT stands to make while the companies they "spend" on don't make anything and often lose money.