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  1. #311
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    BRD Magic 1: I don't want to see this ability mandating the inclusion of bards into every single party I am in. I understand that there are plenty of MP regeneration tactics now, and with the alchemy revisions I imagine that Ethers will be more potent and useful. Sadly, if MP regeneration really becomes an issue, this ability by itself will solidify Bards as a requirement. Please make sure this is a BALANCED spell, that doesn't make or break a fight.
    Of course it has to make or break the fight. Just like not having a tank, healer, or DD would.

    This only applies to encounters that matter though.
    (1)

  2. #312
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Tibian View Post
    Add another WHM magic spell: I'd like to see an additional WHM skill the following:"Gradually restores the HP of all party members within range." I think an AoE HP Hot would be very welcome for WHM identity. Sometimes a direct Cure/Curaga just seems inefficient. This would clearly require a relatively high cooldown and would be situational for topping off the entire party over time.
    In FFXI Regen was considered enhancing magic.

    Quote Originally Posted by Dev Post
    CNJ Abl. 1 Grants AoE to next enhancing magic spell, but increases cast time.
    Quote Originally Posted by Dev Post
    WHM Mag. 2 O Gradually restores the target's HP.
    (1)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  3. #313
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ruinaru View Post
    All I'm gonna say is that I'm 100% fine with all of the changes outlined. I kind of hope they alter the lore for CON and THM in game to placate those people who are upset about it, but I think it still fits well enough as is.

    Conjurers commune with the spirits of the world, the elementals. I imagine that generally means Earth, Wind, and Water. Yes, there have to be elementals for Fire, Thunder, and Ice, but those are generally elements of destruction rather than creation. For example, that kid angers the elementals of the Black Shroud by using: You guessed it, fire.

    So I think it makes sense for Conjurer to get the Earth and Wind nukes while focusing on the healing and protecting. Maybe they'll make cures Water-Elemental, but failing that I feel like Conjurer could definitely get a Water nuke later on.

    I'll admit I don't know much about Thaumaturge lore, but they've always seemed to be more on the Black-Mage end of the spectrum.

    PUG/MNK sounds awesome. Options to use MP to enhance their attacks against a variety of elemental weaknesses, or just adding more physical attacks (kicks) if they aren't fighting something with a weakness they can exploit. MP tight? Don't use those buffs till you get back to a stable condition. Seems like it'll be a lot of fun, plus MNK looked flat out awesome in the concept art.

    LNC/DRG also looks fun. Glass cannon with TP management, plus what appears to be a Fire-Breath attack. The Fire Breath alone is enough to make me want to play it.

    I can see Arcanist becoming the main enfeebling class when it's implemented. So I'm not too worried about that. GLA and MRD look like I expected them to.

    Still waiting for info on BLU and THF! (I know they haven't even been metioned, but I still want them. >:\ )
    That's a pretty good way to look at the distribution of spells between the classes.

    Yoshi-P also mentioned during an interview that Arcanist would be a class revolving around the use of land traps and maybe buffs. Maybe all the debuff spells are going to Arcanist? He also mentioned albeit maybe a bit informally that the job that would go along with Arcanist would be Geomancer probably.

    Unfortunately we have to wait on THF, since he said he wanted to focus on creating more mage classes first, which probably means adding Arcanist/Geomancer? and a pet class (Tamer/Summoner?) before adding more melee. I also want my THF and NIN.
    (0)

  4. #314
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    You are wrong about that everything since 1.18 has pointed cnj = whm
    You are missing the point. Conjurer and White mage are not supposed to be the same. No class was supposed to be the same as the job it's linked to. That is what Yoshi-P said the classes and jobs would be. Linked but separate.

    If there is any role conjurer currently resembles, it's red mage. That doesn't "point" to anything. Not that it matters. The only thing that matters is the official posts from square, not the rumors people fuss over.

    Note: It's morning and I haven't had my coffee yet.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  5. #315
    Player
    MaxWinter's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Max Winter
    World
    Lich
    Main Class
    White Mage Lv 100
    looking forward to see how this changes things going forward.
    (0)

  6. #316
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Chezen View Post
    You are missing the point. Conjurer and White mage are not supposed to be the same. No class was supposed to be the same as the job it's linked to. That is what Yoshi-P said the classes and jobs would be. Linked but separate.

    If there is any role conjurer currently resembles, it's red mage. That doesn't "point" to anything. Not that it matters. The only thing that matters is the official posts from square, not the rumors people fuss over.

    Note: It's morning and I haven't had my coffee yet.
    I'm not reading it that way.

    For example, you'll notice that all job weaponskills combo off the related class's weaponskills. It would appear that when you switch to your job, you have all the skills of your class, but you can do extra things above and beyond what your class is capable of (in exchange for forgoing cross-class abilities, so there's still value in using your class instead of your job as well).

    It actually makes a lot of sense this way. While soloing or in low-man groups, flexibility is an asset. Being able to perform multiple functions works better than specialization in those situations. If all you could do was cure, but not damage, you wouldn't get anywhere.

    But in light parties and full parties (as the nomenclature goes), specialists work better. You don't want someone good at healing, you want the best healer possible. Same goes for tanking. And damage dealing. That's where jobs come in, removing the flexibility, but accentuating the specialty.
    (0)
    (original by GalvatronZero)

  7. #317
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Chezen View Post
    You are missing the point. Conjurer and White mage are not supposed to be the same. No class was supposed to be the same as the job it's linked to. That is what Yoshi-P said the classes and jobs would be. Linked but separate.

    If there is any role conjurer currently resembles, it's red mage. That doesn't "point" to anything. Not that it matters. The only thing that matters is the official posts from square, not the rumors people fuss over.

    Note: It's morning and I haven't had my coffee yet.
    they all seems like that (with the exception of bard) already. and clearly the devs built it that way so wouldnt what they build be their intent? its "supposed" to be whatever they make it.
    (0)

  8. #318
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Chezen View Post
    You are missing the point. Conjurer and White mage are not supposed to be the same. No class was supposed to be the same as the job it's linked to. That is what Yoshi-P said the classes and jobs would be. Linked but separate.

    If there is any role conjurer currently resembles, it's red mage. That doesn't "point" to anything. Not that it matters. The only thing that matters is the official posts from square, not the rumors people fuss over.

    Note: It's morning and I haven't had my coffee yet.
    I'm going to have to agree on this here. The only Dev comments I can find specifically regarding this are from an interview where they stated that the Jobs were supposed to be specialized roles, but the classes have also been specialized in the process of creating the Jobs and, in my humble opinion, defeats the purpose of creating Jobs in the first place.
    (0)

  9. #319
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Spellbinder View Post
    I'm going to have to agree on this here. The only Dev comments I can find specifically regarding this are from an interview where they stated that the Jobs were supposed to be specialized roles, but the classes have also been specialized in the process of creating the Jobs and, in my humble opinion, defeats the purpose of creating Jobs in the first place.
    the whole thing in general is kind of messy. i would have rathered they scrap the classes at this point when its really is pretty much just the job (except bard..that was a shift and a half). I never really loved the system we have now as it is, but w/e, people will use what they like, the more choices the better i guess?
    (1)

  10. #320
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zanfire View Post
    the whole thing in general is kind of messy. i would have rathered they scrap the classes at this point when its really is pretty much just the job (except bard..that was a shift and a half). I never really loved the system we have now as it is, but w/e, people will use what they like, the more choices the better i guess?
    I also agree on just scrapping classes at this point, but sadly its not going to happen. As for more choices? More choices is always a good thing, but you and I both know the community is going to dictate what "choices" people have to join a party.
    (0)

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