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  1. #1
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Chezen View Post
    You are missing the point. Conjurer and White mage are not supposed to be the same. No class was supposed to be the same as the job it's linked to. That is what Yoshi-P said the classes and jobs would be. Linked but separate.

    If there is any role conjurer currently resembles, it's red mage. That doesn't "point" to anything. Not that it matters. The only thing that matters is the official posts from square, not the rumors people fuss over.

    Note: It's morning and I haven't had my coffee yet.
    I'm not reading it that way.

    For example, you'll notice that all job weaponskills combo off the related class's weaponskills. It would appear that when you switch to your job, you have all the skills of your class, but you can do extra things above and beyond what your class is capable of (in exchange for forgoing cross-class abilities, so there's still value in using your class instead of your job as well).

    It actually makes a lot of sense this way. While soloing or in low-man groups, flexibility is an asset. Being able to perform multiple functions works better than specialization in those situations. If all you could do was cure, but not damage, you wouldn't get anywhere.

    But in light parties and full parties (as the nomenclature goes), specialists work better. You don't want someone good at healing, you want the best healer possible. Same goes for tanking. And damage dealing. That's where jobs come in, removing the flexibility, but accentuating the specialty.
    (0)
    (original by GalvatronZero)

  2. #2
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AmyRae View Post
    I'm not reading it that way.

    For example, you'll notice that all job weaponskills combo off the related class's weaponskills.
    Quote Originally Posted by Akihiko Matsui
    Jobs
    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded.
    Source: http://forum.square-enix.com/ffxiv/t...print?p=138995

    As you pointed out, what Matsui outlined is not what happened. The rest of your post, I never made issue with. Classes are for soloing, jobs are for parties, that was made clear from the beginning. While all things are subject to change, not once did they say, to my recollection, that it was changing.

    My point, which seems to be difficult to grasp by many , is that it was not necesary to change CON to "make it fit" to white mage. Or for that matter, THM to make it fit to black mage. If they were "classes" of themselves like they said they would be, they would have their own skill sets.

    Whether or not this way "is better", or whether or not I might like it in of itself, that I am not making issue with at all. The class/job looks interesting. However, conjurer is my favorite class (don't let my gladiator status fool you), and I am losing it, apparently. So yes, I have major concerns about that. I want more information that I might be able to "build" a class that plays exactly like CON plays now. By looking at the skills sheet, the answer is "no".
    (2)
    Last edited by Chezen; 11-20-2011 at 06:23 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!