Quote Originally Posted by Ruinaru View Post
All I'm gonna say is that I'm 100% fine with all of the changes outlined. I kind of hope they alter the lore for CON and THM in game to placate those people who are upset about it, but I think it still fits well enough as is.

Conjurers commune with the spirits of the world, the elementals. I imagine that generally means Earth, Wind, and Water. Yes, there have to be elementals for Fire, Thunder, and Ice, but those are generally elements of destruction rather than creation. For example, that kid angers the elementals of the Black Shroud by using: You guessed it, fire.

So I think it makes sense for Conjurer to get the Earth and Wind nukes while focusing on the healing and protecting. Maybe they'll make cures Water-Elemental, but failing that I feel like Conjurer could definitely get a Water nuke later on.

I'll admit I don't know much about Thaumaturge lore, but they've always seemed to be more on the Black-Mage end of the spectrum.

PUG/MNK sounds awesome. Options to use MP to enhance their attacks against a variety of elemental weaknesses, or just adding more physical attacks (kicks) if they aren't fighting something with a weakness they can exploit. MP tight? Don't use those buffs till you get back to a stable condition. Seems like it'll be a lot of fun, plus MNK looked flat out awesome in the concept art.

LNC/DRG also looks fun. Glass cannon with TP management, plus what appears to be a Fire-Breath attack. The Fire Breath alone is enough to make me want to play it.

I can see Arcanist becoming the main enfeebling class when it's implemented. So I'm not too worried about that. GLA and MRD look like I expected them to.

Still waiting for info on BLU and THF! (I know they haven't even been metioned, but I still want them. >:\ )
That's a pretty good way to look at the distribution of spells between the classes.

Yoshi-P also mentioned during an interview that Arcanist would be a class revolving around the use of land traps and maybe buffs. Maybe all the debuff spells are going to Arcanist? He also mentioned albeit maybe a bit informally that the job that would go along with Arcanist would be Geomancer probably.

Unfortunately we have to wait on THF, since he said he wanted to focus on creating more mage classes first, which probably means adding Arcanist/Geomancer? and a pet class (Tamer/Summoner?) before adding more melee. I also want my THF and NIN.