Thank you for this, Yes, I plan on rolling with the punches. ^^ The good thing I suppose is that all my classes are still low enough, that re-learning won't be that big of a hardship, and honestly I had a horrible time on Thaumaturge the way it was, so new dynamics for it might actually help. I guess I'll see when 1.20 comes out.
I solo on my archer quite a lot, and am really looking forward to BRD. I've been soloing with a certain rotation, and was most worried over the new description read "They are capable of generating large amounts of damage in brief spans of time, but are less effective the longer a battle drags on" I worry that this means it will be difficult to play this class unless you have someone else in tow. But I guess when you consider the self combo's, maybe that will take the place of my rotation and allow me to do enough damage to continue to solo sometimes too.
*crossing-fingers*
You both are correct. It might be fine as long as we can cross some skills, which is what I do now. It is one of the reasons why I don't have a level 50 anything, because I like having a well rounded character and play a little of everything.
As long as I can still solo when my friends aren't on, and as long as not every thing requires me to beg someone to come help me because my class is too feeble, I'll be ok. I don't mind having to work a little harder than other classes, I just don't want to be so restricted to the point that I'm just a healer and can't viably defend myself. Get tired of being a damsel in distress when it comes to being a healer.. you know what I mean? I just hope that the levels in which we gain our basic offensive spells won't be too high, that aero and stone will be worth something, and that some gentle revamping of the lore occurs in order to make things make a bit more sense. Are wind, earth and water astral? Maybe they could adjust the conjurer lore to be that they are attuned with the Astral Elements..(if that is even correct) .