Since when did lancer have defense? o.O and up until the stat revision it had the worst hp lol, not changing
Since when did lancer have defense? o.O and up until the stat revision it had the worst hp lol, not changing
I welcome all changes, the more radical the better![]()
I don't know if anyone else caught this, butYay! They are switching aoe/spell range by spell, not by class.Range
Indicates who is affected by the action.
Blank: A single target, including yourself.
Target AoE: Enemies or allies within range of the target.
Self AoE: Enemies or allies near you.
Frontal: Enemies or allies within a cone-shaped area in the target's direction.
Direct: Enemies or allies in a line between you and the target.
I see complaints about this being 'every other mmoish', to me it's very final fantasy-ish. Seems people only started at FF7. I want castable debuffs, but I guess this leaves room for another job to fill. We haven't seen traits yet so I'm going to reserve judgement for now, but I like what I see.
It was directed at the person I quotedUmm. If this was directed at me, I feel obliged to mention that I don't hate party play. I simply prefer solo and duo. It's very easy to play almost exclusively solo or duo in this game currently, if party searching has been fixed I don't know about it, so nobody finds me for their parties. I don't go actively looking for a party with shouts or such, like I said I prefer solo and duo.
Naturally, the needs of a class are different in party play and I wouldn't imagine using the same abilities for solo and party. I guess that's where the problem is. LNC class identity might be intact for party play after these changes (I wouldn't know, I don't have enough experience of it), but for efficient solo it doesn't appear to be for the moment.
I like the changes.
Awesome~WHM Mag. 3 O Self AoE Consumes all MP to deal damage to all enemies within range. Chance to inflict Bind.
/faint
Just to clear this up I think you are a bit backwards LNC Abl 5 is not exclusive it is Ferocity LNC Abl. 2 is the enhanced exclusive version.Half the Ablilties on Each class are barely if not at all used anyhow.. Wiping out the ones that are useless and no one uses ..doesnt effect how we play... ( except for the changes they are making with the abalities they know for certain we do use.. like for an Example:
LNC Abl#2
This hear is an Example of Ferocity: Ferocity Only Increased your attack power once at the cost of HP. Now its been Reversed with added effect.
Consumes TP
Damage Sustained
Stack up to three times
What this basically means that this is an "Enhanced Ferocity". as so is a lot of the Abilities on that list, they are Enhanced and slightly tweaked.
LNC. Abl. 5
Edit: This is the LNC Exclusive one, the other one Ferocity #1 is still in the game and will be Crossed classed. The Ferocity #2 is LNC only with Enhanced Capabilities. Keep Ferocity #1... for Cross class.. and Giving Ferocity #2 LNC some Definition to the Class itself.
Seems like Ability 2 can be stacked with Ability 5 ( Doesn't say "cannot be used Simultaneously")
Pfft. I'd take a K.Club and Reverend Mail over that any day.WHM Mag. 3 O Self AoE Consumes all MP to deal damage to all enemies within range. Chance to inflict Bind.
Player
^ this most of the spells int his game are useless outside of cure'sKey word. The game. Which means you'd have to play it first to really know it.
All this so far is speculation, and crying about speculation. People are crying about the limit of 25 total abilities while in some MMOs, especially FFXI, you were lucky to have 15 at that level, especially if you are a melee.
People are just too adjusted to having exhaustive spell libraries and cry that their list of spells they never actually used is now gone.
At least one of you will be eating crow on patch day, provided any of you last that long.
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