Results 1 to 10 of 374

Hybrid View

  1. #1
    Player
    Orophen's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kiote View Post
    YOu have describe the Party roles of every Class. Solo Combat is what classes are for and they operate completely differently. You cannot honestly believe that Conjurers Soloed by "Mostly Healing"
    You're oversimplifying what these class revisions have to offer. They are far more complex and tactical classes then you're making them out to be.

    Gladiators specialized in Reactive WSs and Shutting down enemy abilities. They now have No offensive Skills
    They had paltry offensive skills to begin with. With the guard changes that have already taken place Phalanx was a shadow of what it once was before, and it was the only Reactive WS they had. All of their offensive ability was in their weapons skills which all basically did the same damage at lower levels. Other offensive ability came from what they could cross class. They still have offensive weapon skills in the adjusted list, and using combos increases their damage. And they now have MORE options in regards to reactive abilities. They also still have shield bash and can stun in place of Riot Blade pacification effect. The ability to shut down enemy abilities is still there as well.

    Lancer was a Tactical fighter with a steady defense. They are now all out DD with no Tactics or Defense
    Lancer is still tactical and strategic. You can increase your TP through the use of an ability, increase the damage of your next attack. And reduce the recast of your next weaponskill. Your auto attacks can steal HP. You lose out on an attack speed ability, being able to transfer enmity, and you're obvious weaker in defense. But you can manipulate your TP and weapon skill recasts in order to initiate combos more frequently, and take advantage of the effects offered by those combos. In place of Diversion you can absorb HP from an attack directly, which can be boosted by depleting the effects of one of your other abilities.

    Conjurer was an Run and Gun nuker who specialized in mitigating Damage and elemental magic. They now heal.
    CON still specializes in mitigating damage by healing, because healing is and always has been a method of doing so. They can also generate a barrier around a target that prevents damage. Similar to Stoneskin. Their damage mitigation potential is still intact. They also have a version of protect. They have their own nukes that can inflict additional effects. They also have an ability that can increase their magic attack at the cost of healing ability. So now CON is a well-balanced class that can switch from support to nuking when the situation arises. Wow. That's pretty much what they were before.

    Thaumaturge specialized in Enfeeballing and Nuking to take down enemies and absord spells to boost their skills. Now they nuke.
    This one is true. They are a more destructive class now. And all of their nukes have additional effects. They can still enfeeble through their damage spells, although the enfeebles aren't the same as before. They no longer have absorbs. or Sac. Or dedicated enfeeble spells. But if BLM can solo in FFXI, this new class should be able to do it as well. I have no comment on whether changing this class so drastically is a good thing or a bad thing. Maybe to those who already leveled it and like the class as it is, it's a bad thing. Outside of that, I can't see the issue until we actually see the class in action.

    Archer was a heavy ranged DD that specialized in precision and control. Now they are an abomination that dont even get to chose the rate at which they expend there arrows.. Infinite quiver is just a step away.
    Archer's abilities before focused on either reducing enmity, increasing accuracy, or increasing damage with a few utility abilities thrown in. The new changes do the EXACT SAME THING FOR CRYING OUT LOUD. The only difference is they get an auto attack. Which as an ability means it can be turned on or off. Even if you were a monkey, you should be able to control what you're doing just fine.

    MRD and PUG are the only two classes that have escaped most unscathed. Except now PUG has the useless ability to attach fire to its melee attacks. A skill that will do nothing considering very few enemies in this game are weak to fire and elemental dmg does nothing to increase potency without elemental weakness.
    You won't know how useless or non-useless the elemental attacks are until we see them in action.

    Also, did anyone notice Water doesn't exist anymore?
    This is true. Classes don't have access to a water nuking spell. Yet.
    (6)
    Last edited by Orophen; 11-19-2011 at 04:19 AM.