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  1. #11
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    YOu have describe the Party roles of every Class. Solo Combat is what classes are for and they operate completely differently. You cannot honestly believe that Conjurers Soloed by "Mostly Healing"
    How has the solo style of CNJ really changed? You still have nukes. Nuke, cure, nuke, cure. Your means of soloing has not changed.

    Quote Originally Posted by Kiote View Post
    Gladiators specialized in Reactive WSs and Shutting down enemy abilities. They now have No offensive Skills
    The only "reactive" weaponskill Gladiator had was Phalanx I/II. The only real damaging abilities they have are Riot Blade (Which shouldn't be used as a DD WS) and Circle Slash I/II. These are not definitions of the fundamentals of the job. Tanking is.

    Quote Originally Posted by Kiote View Post
    Lancer was a Tactical fighter with a steady defense. They are now all out DD with no Tactics or Defense
    The combo systems negates your entire "no tactics" argument. And it's good that they don't have high defense capabilites, or else we get into the problem XI had where any melee job could tank and the actual tanking classes are passed over. Also, LNC is still retaining it's class fundamental of "Damage Dealer"

    Quote Originally Posted by Kiote View Post
    Conjurer was an Run and Gun nuker who specialized in mitigating Damage and elemental magic. They now heal.
    Maybe back in the day when mage jobs could solo anything becaue of Emulate, but since then CNJ has been a primarily healing class. The fundamental job of healing and party support has not changed.

    Quote Originally Posted by Kiote View Post
    Thaumaturge specialized in Enfeeballing and Nuking to take down enemies and absord spells to boost their skills. Now they nuke.
    I believe some of the spells have additional effects as well. And really? You used Absorb Attack/Accuracy/Evasion to boost your mages stats?

    Quote Originally Posted by Kiote View Post
    Archer was a heavy ranged DD that specialized in precision and control. Now they are an abomination that dont even get to chose the rate at which they expend there arrows.. Infinite quiver is just a step away.
    They are gaining even MORE control abilities when the job updates. Also, if you don't want to shoot an arrow, turn away, close your action bar, enter passive mode, or (if it's implemented as such) disable the toggle for auto-shooting. And Archer is still retaining it's fundamental role as a ranged damage dealer.

    Quote Originally Posted by Kiote View Post
    MRD and PUG are the only two classes that have escaped most unscathed. Except now PUG has the useless ability to attach fire to its melee attacks. A skill that will do nothing considering very few enemies in this game are weak to fire and elemental dmg does nothing to increase potency without elemental weakness.
    You should read up on a Monk ability from XI called "Formless Strikes". Have you considered the possibility that besides elemental weakness, there may be enemies who take more damage from magic attacks? Take less physical damage? Have a physical barrier that causes only elemental attacks to deal damage?

    You can still use every single job in a solo situation and light parties. Hell, you can use all of them effectivley in a full party, raids and bosses until jobs come along.

    You're arguing a point that has no validity. The fundamentals of the classes are remaining intact and the means of performing that fundamental purpose have simply been adjusted.



    EDIT: Also, it was mentioned classes are for Solo AND Light Party play. Not just solo.
    (16)
    Last edited by Alerith; 11-19-2011 at 03:33 AM.