


So you will give your self a couple heals..MRD Abl. 3 - Grants Absorb HP effect to next attack.
PUG Abl. 1 - Restores HP.
PUG Abl. 2 - Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.
ARC Abl. 2 - Reduces enmity and increases TP generated by next action.
CON Mag. 1 - Restores a portion of the target's HP.
CON Mag. 5 - Creates a barrier around the target that prevents a fixed amount of damage.
THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.
are some of the cross class abilities I will be using for party AND Solo play
fundamental play styles are not changing at all, you are just looking for something to bitch about.



Umm. If this was directed at me, I feel obliged to mention that I don't hate party play. I simply prefer solo and duo. It's very easy to play almost exclusively solo or duo in this game currently, if party searching has been fixed I don't know about it, so nobody finds me for their parties. I don't go actively looking for a party with shouts or such, like I said I prefer solo and duo.
Naturally, the needs of a class are different in party play and I wouldn't imagine using the same abilities for solo and party. I guess that's where the problem is. LNC class identity might be intact for party play after these changes (I wouldn't know, I don't have enough experience of it), but for efficient solo it doesn't appear to be for the moment.


It was directed at the person I quotedUmm. If this was directed at me, I feel obliged to mention that I don't hate party play. I simply prefer solo and duo. It's very easy to play almost exclusively solo or duo in this game currently, if party searching has been fixed I don't know about it, so nobody finds me for their parties. I don't go actively looking for a party with shouts or such, like I said I prefer solo and duo.
Naturally, the needs of a class are different in party play and I wouldn't imagine using the same abilities for solo and party. I guess that's where the problem is. LNC class identity might be intact for party play after these changes (I wouldn't know, I don't have enough experience of it), but for efficient solo it doesn't appear to be for the moment.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

