


I may have missed it. Please point me to the abilities where LNC manages the enemy's TP?they didn't change any classes play style, removing abilities is not changing the play style, name one class whose play style was effected. GLD still tanks, MRD can tank and do DPS, LNC still is a DD with TP management, pug is still a fast attacking evade machine, Arch is still a ranged DD, Con is still a healing focus mage, THM is still a DD mage.All I see is player-TP management. You didn't touch on any other support abilities so I guess I won't go into that.


if I meant enemy TP management I would have said enemy TP management, but right now with the Ifrit fight you do absolutely zero enemy TP management, and though we are loosing moonrise and twisting vice I dont consider that the fundamental play style of a lancer. Lancer IMO is a Mid ranged damage dealer, we just also had the ability to slow down and remove TP from the enemy which really isn't needed anymore.



I see, so that's your playstyle. Unfortunately for me mine seems to differ from the style majority has used.if I meant enemy TP management I would have said enemy TP management, but right now with the Ifrit fight you do absolutely zero enemy TP management, and though we are loosing moonrise and twisting vice I dont consider that the fundamental play style of a lancer. Lancer IMO is a Mid ranged damage dealer, we just also had the ability to slow down and remove TP from the enemy which really isn't needed anymore.I guess that's understandable considering I don't really do endgame, so my priorities and needs tend to differ from those who only consider specific endgame fights.



The reason your play style differs from what they keep talking about is they are talking about party roles. These people who blindly accept Yoshida ideas as perfect do not seem to understand Class = Solo , Job = Party.I see, so that's your playstyle. Unfortunately for me mine seems to differ from the style majority has used.I guess that's understandable considering I don't really do endgame, so my priorities and needs tend to differ from those who only consider specific endgame fights.
These classes the way they are set to be implement are Heavily leaned toward party play which is the exact opposite of what we were told would be done.


MRD Abl. 3 - Grants Absorb HP effect to next attack.The reason your play style differs from what they keep talking about is they are talking about party roles. These people who blindly accept Yoshida ideas as perfect do not seem to understand Class = Solo , Job = Party.
These classes the way they are set to be implement are Heavily leaned toward party play which is the exact opposite of what we were told would be done.
PUG Abl. 1 - Restores HP.
PUG Abl. 2 - Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.
ARC Abl. 2 - Reduces enmity and increases TP generated by next action.
CON Mag. 1 - Restores a portion of the target's HP.
CON Mag. 5 - Creates a barrier around the target that prevents a fixed amount of damage.
THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.
are some of the cross class abilities I will be using for party AND Solo play
fundamental play styles are not changing at all, you are just looking for something to bitch about.
also if you where playing lancer as anything other then DD then you where doing it wrong, which would explain why you hate parties so much.



So you will give your self a couple heals..MRD Abl. 3 - Grants Absorb HP effect to next attack.
PUG Abl. 1 - Restores HP.
PUG Abl. 2 - Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.
ARC Abl. 2 - Reduces enmity and increases TP generated by next action.
CON Mag. 1 - Restores a portion of the target's HP.
CON Mag. 5 - Creates a barrier around the target that prevents a fixed amount of damage.
THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.
are some of the cross class abilities I will be using for party AND Solo play
fundamental play styles are not changing at all, you are just looking for something to bitch about.
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All I see is player-TP management. You didn't touch on any other support abilities so I guess I won't go into that.
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I guess that's understandable considering I don't really do endgame, so my priorities and needs tend to differ from those who only consider specific endgame fights.



