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  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    All level 50s will be noobs on the day on 1.20.
    (3)

  2. #2
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by tymora View Post
    All level 50s will be noobs on the day on 1.20.
    I can't wait! It's exciting.

    I find the tears of the constant QQ'ers to be delicious.
    (4)

  3. #3
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by tymora View Post
    All level 50s will be noobs on the day on 1.20.

    I think most if not all players are going to be on there back foot for a while after the patch. Going to be interesting
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #4
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Griss View Post
    I think most if not all players are going to be on there back foot for a while after the patch. Going to be interesting
    hehe I already know what cross class abilities I'm going to use and my combo/buff rotations =D
    (2)

  5. #5
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Krausus View Post
    hehe I already know what cross class abilities I'm going to use and my combo/buff rotations =D

    Oh yea i definitely have some ideas rolling around in my head. Just need the opportunity to get in and roll around in it to see what works and was dose not.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #6
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Griss View Post
    Oh yea i definitely have some ideas rolling around in my head. Just need the opportunity to get in and roll around in it to see what works and was dose not.
    yep cant wait ^^
    (0)

  7. #7
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Griss View Post
    Oh yea i definitely have some ideas rolling around in my head. Just need the opportunity to get in and roll around in it to see what works and was dose not.
    Can't wait to mess around as well Griss!
    (1)

  8. #8
    Player
    Fendras's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Walden Orcinus
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Looking at the mage classes... Honestly, they look like good classes, I will say that.

    The Black Mage and the class its derived from certainly look neat. It's interesting how the three elements seem to have their place: fire for crowds, lightning for spike damage, and ice for movement-altering utility. It's set up in a pretty easy-to-understand and familiar manner in which players can look at them and say "Hey, this is pretty familiar, I know what to do with these."

    The White Mage and its original class seem to fit in with a woodsy place; the Aero-Tornado combo and the Stone-Quake combo (will those remain the spell names?) both look like they could be fun uses of my MP for when I'm not actively healing, and those are good, appropriate elements for nature-loving tree-huggers. Very druidic, not bad, but I'd have loved to see water, my favorite element, represented.

    That being said...

    I'm seriously concerned. Where's the class that "possesses the ability to call forth and command the latent aether within oneself through deep introspection" and has a mastery over "powers of life, death, and the beyond"? What happened to the class that "calls upon elemental forces present in nature"? Why is the job/class that's all about preserving one's life force and raising the dead based "where the voices of Eorzea's elementals are said to be most powerful" while the elemental nuker comes from a temple and ossuary, a place meant to serve as the final resting place of a person's remains?

    If we're getting such drastic class changes in 1.20, it had better come with equally drastic changes to the guilds, the quests, the story...
    (3)

  9. #9
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by tymora View Post
    All level 50s will be noobs on the day on 1.20.
    Knowing these changes were going to be somehow drastic I refused to level other classes to 50. I think it will be very fun to try all these changes from low level
    (2)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.