


Yep, that's one the points of these changes. In fact, it looks they managed to keep the armory system and skill mixing relevant, and at the same time made each class unique.You know, because of this debate, I went back and looked over the abilities with an eye specifically for an offensive CNJ build. I think it has a lot of potential. Grab the cross class spells and abilities from THM and a fill your remaining two slots with ARC emnity- abilities. Between CNJ's ability to increase it's own offensive magic power, and reduce/regain MP over time, it could be a real powerhouse offensively. You sacrifice WHM, but that's only to be expected; you can't have the best of both worlds.
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