I'm concerned, but maybe I'm overreacting. I guess we'll have to wait and see.. I'll reserve judgement, but I kinda feel the old FFXI ways creeping up again. I loved FFXI don't get me wrong, but some of the classes with the limitations being placed on them I'm really not sure how they are going to be able to solo or do leves on on their own anymore. The great thing about FFXIV was that you could solo a little bit, and you weren't forced to fight "Easy Prey" mobs for minimal exp when you didn't have enough time to invest in a full party that sitting. You could feel good about what you could accomplish on your own as well as feel awesome about what could be accomplished with a party.

I was hoping they'd stick to what they said and have classes being basically soloable and jobs being for party play, I was really excited for that, but it kinda looks like even the classes are going to be really restricted to things that really just leads into their assigned job's party role. I'm all for getting party type skills on the classes once in awhile, but many of these skills that are being applied to the diminishing skill list seem better for party type situations, which is great and all, but I still want to be able to play on both solo and party, and be able to interchange between the two roles as situations and time allows, and still have an option to be successful.


Kinda wish they would have separated out the skills between classes and jobs more and left each as it's own entity, but with similar attributes..

Just seems our utility classes are just becoming ghetto versions of their assigned jobs in some cases. I would very much like to be mistaken, so if there is something I'm missing or not understanding correctly please (kindly) tell me so I won't be thinking of this wrong, but this is my initial impression with what they've released.