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  1. #121
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Starlord View Post
    The other half is coming in 1.21...



    Just sayin' =)
    That's just telling you they listed the abilities for jobs which aren't coming out until 1.21. As far as we know, this is the complete list of abilities in the game as of 1.20.
    (2)

  2. #122
    Player

    Join Date
    Nov 2011
    Posts
    20
    i wonder if CON/WHM won't be as needed with all the HP abilities spread through GLA/PLD and brd, etc
    (0)

  3. #123
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Hyrist View Post
    You still have elemental nukes. You lost no more than Thamaturge in the trade off, and you've no idea whether or not you NEED all the bells and whistles you're complaining you've lost in the exchange.
    1. I said "pretty much" all of them, not exactly all of them.
    I'm well aware of the fact that two elements have been left with CON, which are, btw, the two elements I don't like the most and was never using before unless I was forced to because no other elemental spell was dealing a decent amount of dmg.
    There's no variety left, and if I just think about how greatly they changed the difference in dmg of using the element a mob was weak against vs using one it was resistent to, the future for CON looks like a nightmare.

    Also, lore-wise, it makes no sense CON only has two elements left.
    It also makes no sense that THM, who never cared about elements before, now got most of them.
    Or PUG, which wasn't even a magic based class to begin with.
    (4)

  4. #124
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    They copied FFIII for the elemetal spells for CNJ. In FFIII white mage(devote) and air and earth nuke.
    http://finalfantasy.wikia.com/wiki/W...Fantasy_III%29
    (3)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  5. #125
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sehro View Post
    lol i wonder why Blizzard is Exclusive....it must be a mistake .
    That's probably not blizzard, it's probably Thaumaturges Ice Based Weapon SKill
    (0)

  6. #126
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    That's just telling you they listed the abilities for jobs which aren't coming out until 1.21. As far as we know, this is the complete list of abilities in the game as of 1.20.
    That's telling you that list is coming for 1.20.. Other WS/Abilities etc are coming along side with "Jobs"

    along with those to be introduced in patch 1.21
    That's worded as more coming to me.. but w/e =)
    (0)

  7. #127
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Honestly, I love the changes to CNJ and THM. You can actually SEE what they are now. I was tired of all the different spells and crap to use as a THM and all the useless nukes for CNJ.

    I can understand how the lore might not make sense now, but remember you voted for this game to be funementally changed. They might be changing what the lore is for 2.0. Just wait and see.
    (11)

  8. #128
    Player
    PanTone's Avatar
    Join Date
    Aug 2011
    Posts
    50
    Character
    Panzer Tone
    World
    Sargatanas
    Main Class
    Scholar Lv 70
    I think the changes to CON and THM are fantastic! Magic chaining looks like a fun and exciting new mechanic for XIV. I cannot wait for 1.20 so I can start developing new play styles for both WHM and BLM. If they kept it the way it was or used the XI model, XIV would just have seriously lacked challenge as I would just have copied old play styles from the past.

    As for those people that feel spell distribution being "off"..you need to go play/re-play some of the classics (I-VI) or I found some quick reads :D Black mage (link) and White mage (link). I hope that the Dev team got inspiration from the older games because going back to the roots is always a great way to salute your fan-base.

    Also remember that these are the spell/abilities learned up to level 50. They will be raising the level cap soon-ish. I thought I read in 1.21?
    (5)

  9. #129
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Atoli View Post
    1. I said "pretty much" all of them, not exactly all of them.
    I'm well aware of the fact that two elements have been left with CON, which are, btw, the two elements I don't like the most and was never using before unless I was forced to because no other elemental spell was dealing a decent amount of dmg.
    What is really interesting here is that CNJ has been given a class specific ability to greatly increase the potency of it's offensive magic (ask anyone who played BLM in FFXI, we fought tooth and nail for much less than a 20% increase in potency). I strongly believe there is more here than meets the eye, but only time will tell.
    (0)

  10. #130
    Player
    Tremain's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Tremain Woolacott
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    BLM gets convert - BLM Abl. 1 O Switches current HP and MP values.
    ARC gets refresh - BRD Mag. 1 O Self AoE Gradually restores the MP of all party members within range.
    WHM gets benidiction - WHM Abl. 2 O Instantly restores HP of all party members.
    WHM gets Scholar's Sublimation - CON Abl. 4 O Gradually stores MP while reducing HP. Effect fades and stored MP is obtained upon reuse.
    (0)

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