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  1. #111
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I don't know why people are saying Pug is a magic user. They still are melee, but now you can use MP to do elemental dmg too. Also you can turn these abilities on/off, like defender. So if want to save mp, just turn it off.

    Whose to say that these abilities will be required to play the class by any means. The fact that dps is increased by mp, just means that you have to be skilled at mp management. Also if you look at some of the thm con nukes, they are cross classable.

    Which open the way for pug to use this skill:

    THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.

    All I'm saying is, before you start QQ, wait to try it out and be creative. You might be pleasantly surprised.
    (5)

  2. #112
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Atoli View Post
    I don't see what I have to try out with the way CON is now.
    What was said before the list was released:
    "When playing solo, you can stay CON with you elemental nukes, but we give you White mage in party play, so you won't nuke there but heal, buff and raise."
    I was fine with that, because I love doing both in different situations.

    But what the list is saying now is:
    "We took away pretty much ALL your elemental skills, even though the elemental aspect is what defines the whole class, lore-wise, so you are nothing but a dumb healbot in party AND solo."
    You're not paying attention.


    CON Mag. 8 Deals wind damage to the target. Chance to inflict DoT effect.

     ∟CON Mag. 9 O Target AoE Deals wind damage to all enemies within range of the target. Chance to dispel an effect.Combo: CNJ Magic 8, Bonus: Increased accuracy against target.

    CON Mag. 10 Deals earth damage to the target. Chance to reduce evasion against earth magic.

     ∟CON Mag. 11 O Target AoE Deals earth damage to all enemies within range of the target. Chance to inflict Heavy.Combo: CNJ Magic 10, Bonus: Increased damage towards target.
    You still have elemental nukes. You lost no more than Thamaturge in the trade off, and you've no idea whether or not you NEED all the bells and whistles you're complaining you've lost in the exchange.

    You're making a decision entirely by glancing over something on paper instead of seeing what the words actually mean.
    (5)

  3. #113
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Hulan View Post
    This might not be acceptable recompense for you, but just out of curiosity, did you notice that all first tier elemental spells save Blizzard are cross class?
    I noticed, because I was desperately grasping for straws.
    Have you noticed how big the difference in dmg output has become though since 1.19 when equipping skills which do not belong to the class you are in?
    Also, no combo options with skills from other classes.
    This is not helping at all.
    (5)

  4. #114
    Player
    Sehro's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Xenoraxis Thunderham
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hulan View Post
    This might not be acceptable recompense for you, but just out of curiosity, did you notice that all first tier elemental spells save Blizzard are cross class?
    lol i wonder why Blizzard is Exclusive....it must be a mistake .
    (0)

  5. #115
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Firon View Post
    I see that but that's the problem if pgl is not gonna be tanking how do we get mp back?
    Then the PGL use the other skill

    WS 8: Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.
    (0)

  6. #116
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    So many CONs need a tissue, because they are assuming things before reading in DETAIL.

    They SPLIT the elements between the mages. CONs are aligned to elements that are more in tune with healing and enhancing, like Water, Wind, and Earth. Giving you some magic attacks, but mostly based off those 3 elements.
    eg: Deals earth damage to the target. Chance to reduce evasion against earth magic. (So slow is more effective after this spell is cast)

    THM on the other hand is based off destructive elements: Fire, Lightning, Ice
    and their nukes apply effects as well: Deals lightning damage to target. Chance to inflict Stun.
    (5)

  7. #117
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Seems a bit of a mess but its really one of those situations that fits the expression: Time will tell.

    Lets just hope its a good story.
    (2)

  8. #118
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sephrick View Post
    Haven't been in the Ifrit fight yet, have you?

    If that battle is indicative of future content then most of LNC's current skills would have been useless anyway as we're not fight mobs that stand in a line and wait for a lancer to wipe their TP. Blindside + Doomspike II is the life of a LNC atm.

    It's hard to call that list a nerf when they are the new glass cannon. I call it balance.
    I do not believe he was calling it a nerf so much as a... stylistic difference in opinion. I personally agree. The hybrid DD-support role that LNC was originally imagined as was extremely appealing to me, and this current trend of making them pure DD is somewhat disheartening. That being said, there are plenty of things to like still. I have to say, PGL, for all of the fact that managing your MP may be difficult, sounds absolutely fascinating now.
    (2)

  9. #119
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by viion View Post
    They axed Water but Leviathan is planned and already in the dat files, so that excuse is invalid.



    Looks like paralyna to me.

    Which brings me to
    - No more Paralyze?
    - No more Poison?
    - No more Slow? (Excluding Pugs Triple Combo)

    no Umbral/Dark thus no Dia?
    no Astral/Light thus no Bio?

    THM Mag. 9 is a type of Shock spikes or has that been removed too?

    It feels very incomplete, there is only 9-11 skills per class, what happened to this 15 ? or was that including combo ones, forcing you to combo. And what the heck is up with 4 skills per job? Thats a bit low.
    The other half is coming in 1.21...

    The following is a listing of changes to actions planned for patch 1.20, along with those to be introduced alongside the implementation of jobs in 1.21.
    Just sayin' =)
    (1)

  10. #120
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    I don't know why people are saying Pug is a magic user. They still are melee, but now you can use MP to do elemental dmg too. Also you can turn these abilities on/off, like defender. So if want to save mp, just turn it off.

    Whose to say that these abilities will be required to play the class by any means. The fact that dps is increased by mp, just means that you have to be skilled at mp management. Also if you look at some of the thm con nukes, they are cross classable.

    Which open the way for pug to use this skill:

    THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.

    All I'm saying is, before you start QQ, wait to try it out and be creative. You might be pleasantly surprised.
    That ability is based on the use of a magic spell, PGL has magic based actions. From the way I read the list, this ability would only apply if I cast a magic spell, which I don't plan to be doing as a PGL.

    I will see how it plays out once these changes go into effect - sometimes I am surprised at certain changes I didn't think I would like. However, I have not enjoyed any of the PGL changes so far. This latest change I find highly unappealing.
    (0)

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