Quote Originally Posted by Zetsumei_Tsunarashi View Post
These are all actions a pug can use to get mp back.

PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.

PGL WS 8 - Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.

CON Abl. 2 - Temporarily halves enmity and gradually restores MP.

THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.
The level 4 ability is fine for solo, when the mob is going to be hitting the PGL the entire time.

The WS 8 is only a "chance" to restore MP only if that that WS is used. I don't like my only in-party option to be based on a "chance" when I use that particular WS. It pretty much restricts me to using that one WS, since so many PGL abilities seem to rely on MP now. Or I can hope that every single party I am in has a BRD.

The THM ability is based on DMG sustained - this is the same problem as the evasion based MP restore. In a party, I am not supposed to be taking damage, I am supposed to be dealing it.

The CON ability might be useful, although I really don't like having to sacrifice more useful DDing actions in order to require equipping restore MP actions.

PGL had been an entirely melee based class - suddenly it is a magic user. For me anyway, that is my biggest issue - I don't understand why this class is now going to be a magic based. I suppose it is no less frustrating for the CON who hoped for BLM and the ARC who are scratching their heads at BRD.

If I continue to play, I will most likely switch classes - MRD seems to be the closest to what I had originally wanted (a tough fighter with strong non magic based DDing skills that can also tank).