I've noticed something. They've distributed the CC between classes fairly evenly, giving a lot of different effects to different players. Lots of "Chance to Stun/Bind/Slow" On some of these combos. Which is nice to see some distribution among them.

Also, from my observation it looks like Paladin will be primary tank on the "Boss" With Warrior being the off-tank or tanking the fodder types, with Conjurer and Paladin working together as a sort of healing beacon. I see Pugilist taking an evasion/accuracy build and pulling hate only when it needs the extra MP.

There's been a lot of thought and depth placed in this new system, and we're only halfway through the levels. (which explains why it feels missing/incomplete, this game should be planned with 99 cap in mind.) I'm interested in seeing how it develops.