Page 8 of 38 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 372
  1. #71
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Few things to point out after rereading once more, Why does THM need 4 AoE fire spells 1 from BLM 3 from THM.

    The DEF spell CNJ has they should include magic def with hat spell as well.
    (0)

  2. #72
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Or disengage? I didn't think pressing the active mode button was hard. Virtually every other archer in mmos have their form of auto attack as well. I don't see why this is an issue.

    Looking at Lancer/Dragoon, I'm slightly disappointed at the loss of a lot of our direct AoE (which may change) As well as the loss of Lifesurge, but I like most the other changes as they are seen on paper. But let's see how it actually plays.
    (0)

  3. #73
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    For those complaining about MP pools and "needing" a refresher:
    CON Abl. 2 Temporarily halves enmity and gradually restores MP.
    This is a cross-class skill.

    Mage elementals are slightly concerning. We'll have to see how it plays out. Maybe they are re-designing the elemental pairings. THM missing the "6 Elements" is a concern too. Perhaps a trait could be: Ice <--> Water.

    I will miss Speed Surge as a LNC. Gaining Dark Knight type skills is rather interesting.
    (2)


  4. #74
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mihana View Post
    Something I realized here:



    Does this mean Archer's auto-attack is becoming a ranged auto-attack where they'll continuously fire arrows every few seconds? Unless we can move as we shoot I predict continual animation lock issues and really, nobody's going to want to party with an Archer for now on.

    Conjurer: "I'm sleeping the mob! Hold on!"
    Archer shoots it with an arrow and wakes it up.
    Conjurer: "Dude WTF?! I said I was sleeping it!"
    Archer: "It wasn't me! Auto-attack did it!"

    IMO Ranged Attacks have to be the worst form of auto-attack to give unless it can be toggled outside of disengaging the enemy. Not only will we be wasting precious arrows repeatedly (Unless arrows are done away with and made unlimited, I so hope not!) but we'll break every sleep effect, every bind effect dealt to an enemy because we can't stop firing our bows.
    If that happens that means someone wasn't assisting the Tank or hitting whichever target it was assigned. So don't blame the mechanic, blame the player for not doing it's job.
    (5)

  5. #75
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I thought lnc still has an skill that grants hp to draining to atks but it just consumes tp now
    (1)

  6. #76
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Claire_Pendragon View Post
    The moment i saw PGL going through so much MP, I knew BRD was gonna be another refresher, that we all HAD to have, in order to make an exp PT.... here we go again...
    Now we need a tank a healer AND a refresher, just to make a PT.
    /sigh
    If exp parties are going to be anything like they are now, BRD is most definitely not going to be required no matter what other jobs you have in the group. Raids and Dungeons might be a different matter, however. I could see a BRD being required (by the community, but not by design) for some of the longer boss fights if they are ever implemented.
    (2)

  7. #77
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Life surge looks pretty intact to me:
    LNC Abl. 3 O Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 2.
    (4)


  8. #78
    Player
    JGwinters's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Sharcos Dea
    World
    Balmung
    Main Class
    Scholar Lv 63
    Hmm. LNC for me has always been about control. Control of the enemy's position and yours, control of the enemy's TP and yours, control of your attack speed, crowd control, etc. Some TP control might be left, but only for yourself not the enemy. Control of position is not there. Crowd control...well, two aoe ws, need I say more? No way to reduce enemy movement or speed, or change yours for that matter. In exchange for removing all that we get...high damage. Whoopee.
    In effect: LNC went from support/DD to high dmg DD.

    Naturally, specifics aren't known yet but it looks like LNC has been severely nerfed from what its concept used to be. :/
    (1)

  9. #79
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Holy_Dragoon View Post

    I will miss Speed Surge as a LNC. Gaining Dark Knight type skills is rather interesting.
    I'm kinda glad it's gone. Haste is toxic for gameplay as it dominates all other stats mathematically. If they do wind up using it, I hope it's sparse and non-conflicting.

    Life surge looks pretty intact to me.
    Lifesurge functioned on Weapon Skills.
    (0)

  10. #80
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Deminia View Post
    I am with you. So far, the only fighting class I really enjoyed was Pugilist. At first glance, I am very unhappy that PGL is now going to rely on a lot of mp based moves. I didn't level PGL to be a magic user class, but a pure fighting class. It was, for me, a huge disappointment to read these mp based changes.

    Restoring MP using the evasion based action is ok solo, but will likely be highly problematic during any party content. There needs to be at least one more option that does not rely on a mob trying to hit me during a party situation.
    These are all actions a pug can use to get mp back.

    PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.

    PGL WS 8 - Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.

    CON Abl. 2 - Temporarily halves enmity and gradually restores MP.

    THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.
    (6)

Page 8 of 38 FirstFirst ... 6 7 8 9 10 18 ... LastLast