Few things to point out after rereading once more, Why does THM need 4 AoE fire spells 1 from BLM 3 from THM.
The DEF spell CNJ has they should include magic def with hat spell as well.
Few things to point out after rereading once more, Why does THM need 4 AoE fire spells 1 from BLM 3 from THM.
The DEF spell CNJ has they should include magic def with hat spell as well.
Or disengage? I didn't think pressing the active mode button was hard. Virtually every other archer in mmos have their form of auto attack as well. I don't see why this is an issue.
Looking at Lancer/Dragoon, I'm slightly disappointed at the loss of a lot of our direct AoE (which may change) As well as the loss of Lifesurge, but I like most the other changes as they are seen on paper. But let's see how it actually plays.
For those complaining about MP pools and "needing" a refresher:
This is a cross-class skill.CON Abl. 2 Temporarily halves enmity and gradually restores MP.
Mage elementals are slightly concerning. We'll have to see how it plays out. Maybe they are re-designing the elemental pairings. THM missing the "6 Elements" is a concern too. Perhaps a trait could be: Ice <--> Water.
I will miss Speed Surge as a LNC. Gaining Dark Knight type skills is rather interesting.
If that happens that means someone wasn't assisting the Tank or hitting whichever target it was assigned. So don't blame the mechanic, blame the player for not doing it's job.Something I realized here:
Does this mean Archer's auto-attack is becoming a ranged auto-attack where they'll continuously fire arrows every few seconds? Unless we can move as we shoot I predict continual animation lock issues and really, nobody's going to want to party with an Archer for now on.
Conjurer: "I'm sleeping the mob! Hold on!"
Archer shoots it with an arrow and wakes it up.
Conjurer: "Dude WTF?! I said I was sleeping it!"
Archer: "It wasn't me! Auto-attack did it!"
IMO Ranged Attacks have to be the worst form of auto-attack to give unless it can be toggled outside of disengaging the enemy. Not only will we be wasting precious arrows repeatedly (Unless arrows are done away with and made unlimited, I so hope not!) but we'll break every sleep effect, every bind effect dealt to an enemy because we can't stop firing our bows.
I thought lnc still has an skill that grants hp to draining to atks but it just consumes tp now
If exp parties are going to be anything like they are now, BRD is most definitely not going to be required no matter what other jobs you have in the group. Raids and Dungeons might be a different matter, however. I could see a BRD being required (by the community, but not by design) for some of the longer boss fights if they are ever implemented.
Life surge looks pretty intact to me:
LNC Abl. 3 O Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 2.
Hmm. LNC for me has always been about control. Control of the enemy's position and yours, control of the enemy's TP and yours, control of your attack speed, crowd control, etc. Some TP control might be left, but only for yourself not the enemy. Control of position is not there. Crowd control...well, two aoe ws, need I say more? No way to reduce enemy movement or speed, or change yours for that matter. In exchange for removing all that we get...high damage. Whoopee.
In effect: LNC went from support/DD to high dmg DD.
Naturally, specifics aren't known yet but it looks like LNC has been severely nerfed from what its concept used to be. :/
I'm kinda glad it's gone. Haste is toxic for gameplay as it dominates all other stats mathematically. If they do wind up using it, I hope it's sparse and non-conflicting.
Lifesurge functioned on Weapon Skills.Life surge looks pretty intact to me.
These are all actions a pug can use to get mp back.I am with you. So far, the only fighting class I really enjoyed was Pugilist. At first glance, I am very unhappy that PGL is now going to rely on a lot of mp based moves. I didn't level PGL to be a magic user class, but a pure fighting class. It was, for me, a huge disappointment to read these mp based changes.
Restoring MP using the evasion based action is ok solo, but will likely be highly problematic during any party content. There needs to be at least one more option that does not rely on a mob trying to hit me during a party situation.
PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.
PGL WS 8 - Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.
CON Abl. 2 - Temporarily halves enmity and gradually restores MP.
THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.
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