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  1. #1
    Player
    Starfall's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Reza Starfall
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Firon View Post
    I see that but that's the problem if pgl is not gonna be tanking how do we get mp back?
    PUG Abl. 4: Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.

    See bold red text
    (1)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Starfall View Post
    PUG Abl. 4: Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.

    See bold red text
    That text does not imply that we get mp back after it fades, but it could have been translated wrong, it seems to be the same skill as feather foot we have now, so it could work the same way as it does now.
    (10)

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I think this thing has a few typos. For one, why are there 4 fire spells for THM/BLM? I thought we were trying to avoid redundant abilities. Second, why do CON, THM, and BLM all have sleep spells? This is especially confusing since they actively mention CON being able to put mobs to sleep, whereas don't make that same mention for THM. Maybe I'm wrong, but I can't help but think that they made a mistake there.

    Either way, still excited for PUG, MNK, and BRD.
    (2)

  4. #4
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Malakhim View Post
    I think this thing has a few typos. For one, why are there 4 fire spells for THM/BLM? I thought we were trying to avoid redundant abilities. Second, why do CON, THM, and BLM all have sleep spells? This is especially confusing since they actively mention CON being able to put mobs to sleep, whereas don't make that same mention for THM. Maybe I'm wrong, but I can't help but think that they made a mistake there.

    Either way, still excited for PUG, MNK, and BRD.
    Also, no Fire single target when the other elemental spells have single target. Why do we need three Fire AoE spells?
    (0)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Rubicon View Post
    Also, no Fire single target when the other elemental spells have single target. Why do we need three Fire AoE spells?
    Fire Combos seem to be focused on doing heavy, fast, consistent damage over an AOE. Each stage of the combo reduces the casting time of the next spell so this is how you'd do burst damage to mow down a group.
    (1)