The other half is coming in 1.21...They axed Water but Leviathan is planned and already in the dat files, so that excuse is invalid.
Looks like paralyna to me.
Which brings me to
- No more Paralyze?
- No more Poison?
- No more Slow? (Excluding Pugs Triple Combo)
no Umbral/Dark thus no Dia?
no Astral/Light thus no Bio?
THM Mag. 9 is a type of Shock spikes or has that been removed too?
It feels very incomplete, there is only 9-11 skills per class, what happened to this 15 ? or was that including combo ones, forcing you to combo. And what the heck is up with 4 skills per job? Thats a bit low.
Just sayin' =)The following is a listing of changes to actions planned for patch 1.20, along with those to be introduced alongside the implementation of jobs in 1.21.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.