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  1. #11
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Lebannen View Post
    As a tank who loves swords I am a bit sad to hear we will sacrifice our hp, but the actions sounds decent. But I am afraid that marauder will still be the better tank.
    If VIT and DEF values are done properly with the Gladiator/Paladin's abilities they should be the tank powerhouse. Think of Paladin as a turtle with low HP but it can takea hit. So in the case where WAR may be getting hit for 200-300 while tanking, PLD may only take 100-150, plus they have healing utlity to increase their survivability.

    I mean just look at this Magic spell lol "Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own." That's quite the Utlity, so while a Warrior may have hate at a certain portion of the battle, when their HP reaches under 50% PLD could use that ability to spike their enmity as well as heal themselves and ally in the process.


    Plus there is this "Blocks the next attack made against you and grants HP in proportion to damage sustained."

    But ya, overall from what's been noted I doubt PLD/GLA has anything to worry about when it comes to tankning lol.

    @AdvancedWind

    When I heard about their only being 15 actions per class I pondered if perhaps Arcanist may be introduced to become the enfeebler. When the game was released they just condensed the mage into 2 classes which gave them an overwhelming amount of abilities compared to other classes. o_O It will be interesting though if it 1.20 we lose access to enfeebles we use to have which was another fear I had about this update, with the changes being made I do wonder if Ifrit will be made harder cause of the abilities we have lost. While we have caught a glimpse of what jobs have to offer the problem with that is we won't see that for another update so we can't really base strategies against Ifrit or even the Moogles with the job abilities in mind.

    Then again the last problem is with these changes coming into 1.20 and even though they will give people time to test it out, I would have to say this is the worse time to say they want to start charging lol. With how great the changes appear to be it would be wiser to charge at 1.21 when the "playability" of classes/jobs is fully released. To eliminate the current battle concept in favor of a new one around the time they want to start charging does appear to be a bad strategy. While it could turn out to be a good change I can imagine many might be unhappy that the strategies they use to have are no longer useable in battle and may not want to pay just to see if the classes are any good without the jobs being released in 1.21. Though that's always be the first thing on my mind, they should wait til the job system is released before charging since then people will be able to get an actual feel of the entire system.

    When 1.20 comes around and perhaps people are giving a week to test things out, I think many might see it as an incomplete concept and just wait for 1.21 to come up before thinking it'll be worthwhile to pay for.
    (6)
    Last edited by Airget; 11-18-2011 at 11:03 PM.