sooooo
the description for BLM explicitly says ancient magic and 6 elements.
however i only see 3 elements and no real hint at ancient magic.
anyone see anything different? seems to me the description is massively miss leading.
sooooo
the description for BLM explicitly says ancient magic and 6 elements.
however i only see 3 elements and no real hint at ancient magic.
anyone see anything different? seems to me the description is massively miss leading.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Or by the time 1.21 drops there will have been a level cap increase and ancient magic added. As to the missing Water spells, we must not forget about traits. Traits may be a way to still have the same amount of abilities , but convert for example ice to water.
Yoshi stated that there are currently no plans to raise the level cap and that if by chance it does happen it will not be until the far future after 1.21
he said it is possible to make it in before 2.0, but remember thats a year away
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Player
I count 15 class skills each class
Actually thats not quite what he said at all.
This is actually was was said and taken directly from the Lodestone translation of the live letter. It was just stating that no level cap increase was planned until 1.21 and the jobs are introduced. it says nothing about waiting til 2.0 or in the far futureThere is no plan to raise the level cap until 1.21, and this is because it will usher in the job system. Beyond that point up until 2.0, we would like to carefully decide what to do. Increasing the level cap will lead to wider gaps between players.
Only speaking for myself, but I'm still not happy about recipe changes, dark matter, and the new repair system, the things I expressed concerns over before. I am not "over it". There's just no point in carrying on over something that is already done. Just as Kiote is saying, now is the time to speak if you are sure you do not care for something being implimented.
I tend to agree with Kiote and Atoli in my reaction over this. Yoshi-P said they would not be fundamentally changed, and they are, no matter how you look at it. Mechanics, lore, role, it's all part of the same dice.
What I am not sure about is whether I will like this new style of play. I like conjurer exactly as it is, now. That I do know. I've also been plenty burned by massive class changes. That I know too.
If this was an announcement about a completely new class, I would be more interested. But as it is, I don't know if I like it or not. It's one of those things that you have to test... but I think my conclusion would be that I'd miss my conjurer the way she was. I'm just unsure about this.
and i still translate that as "as of right now there arent any plans but if it happens itll be some time before 2.0" which again is a year away.Actually thats not quite what he said at all.
This is actually was was said and taken directly from the Lodestone translation of the live letter. It was just stating that no level cap increase was planned until 1.21 and the jobs are introduced. it says nothing about waiting til 2.0 or in the far future
that statement by no means means that it could happen in the near future. especially since 1.21 isnt happening until some time in february, which is at least three months away. tack on another three to 6 months thats almost a year away. my statement is still valid.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
I will agree to disagree on how that statement is translated. Lets talk about traits at least. Maybe traits will change how spells work in general. Traits would still allow a plethora of customization without increasing the number of skills each job has.
cnj to white mage? why do they have all black mage spells then????????? fire wind blizzard, i'm confused, anyway like everything about these new jobs except that one part
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