Page 23 of 38 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast
Results 221 to 230 of 372
  1. #221
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DeadRiser View Post
    Lol how can you assume so much without even playing it yet? How do you know they aren't changing how elements damage do to mobs that are weak against it? If I'm not mistaken, we are also getting stat redistribution to an extent, so who's to say you can't focus on one type of element?

    I mean sheesh, you just keep b*tching
    just keep b*tching
    just keep just keep just keep b*tching
    What do we do when we don't like change? B*tchinggg B*tchinggg
    Are you Dumb or do you not realize that the point of these forums is to give feed back on the Game?

    I think these changes are awful. I'm not going to keep that from the Devs. They have a right to know these changes are awful.

    I honestly believe that implementing these class changes in this way will do irreparable harm to this game. MMO players these days are lazy. They are not going to play an MMO in which soloing is a chore.
    (2)

  2. #222
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    ....says who?
    Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.

    While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.
    (5)

  3. #223
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Krausus View Post
    MRD Abl. 3 - Grants Absorb HP effect to next attack.

    PUG Abl. 1 - Restores HP.

    PUG Abl. 2 - Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.

    ARC Abl. 2 - Reduces enmity and increases TP generated by next action.

    CON Mag. 1 - Restores a portion of the target's HP.

    CON Mag. 5 - Creates a barrier around the target that prevents a fixed amount of damage.

    THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.

    are some of the cross class abilities I will be using for party AND Solo play

    fundamental play styles are not changing at all, you are just looking for something to bitch about.
    So you will give your self a couple heals..
    (0)

  4. #224
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    YOu have describe the Party roles of every Class. Solo Combat is what classes are for and they operate completely differently. You cannot honestly believe that Conjurers Soloed by "Mostly Healing"
    How has the solo style of CNJ really changed? You still have nukes. Nuke, cure, nuke, cure. Your means of soloing has not changed.

    Quote Originally Posted by Kiote View Post
    Gladiators specialized in Reactive WSs and Shutting down enemy abilities. They now have No offensive Skills
    The only "reactive" weaponskill Gladiator had was Phalanx I/II. The only real damaging abilities they have are Riot Blade (Which shouldn't be used as a DD WS) and Circle Slash I/II. These are not definitions of the fundamentals of the job. Tanking is.

    Quote Originally Posted by Kiote View Post
    Lancer was a Tactical fighter with a steady defense. They are now all out DD with no Tactics or Defense
    The combo systems negates your entire "no tactics" argument. And it's good that they don't have high defense capabilites, or else we get into the problem XI had where any melee job could tank and the actual tanking classes are passed over. Also, LNC is still retaining it's class fundamental of "Damage Dealer"

    Quote Originally Posted by Kiote View Post
    Conjurer was an Run and Gun nuker who specialized in mitigating Damage and elemental magic. They now heal.
    Maybe back in the day when mage jobs could solo anything becaue of Emulate, but since then CNJ has been a primarily healing class. The fundamental job of healing and party support has not changed.

    Quote Originally Posted by Kiote View Post
    Thaumaturge specialized in Enfeeballing and Nuking to take down enemies and absord spells to boost their skills. Now they nuke.
    I believe some of the spells have additional effects as well. And really? You used Absorb Attack/Accuracy/Evasion to boost your mages stats?

    Quote Originally Posted by Kiote View Post
    Archer was a heavy ranged DD that specialized in precision and control. Now they are an abomination that dont even get to chose the rate at which they expend there arrows.. Infinite quiver is just a step away.
    They are gaining even MORE control abilities when the job updates. Also, if you don't want to shoot an arrow, turn away, close your action bar, enter passive mode, or (if it's implemented as such) disable the toggle for auto-shooting. And Archer is still retaining it's fundamental role as a ranged damage dealer.

    Quote Originally Posted by Kiote View Post
    MRD and PUG are the only two classes that have escaped most unscathed. Except now PUG has the useless ability to attach fire to its melee attacks. A skill that will do nothing considering very few enemies in this game are weak to fire and elemental dmg does nothing to increase potency without elemental weakness.
    You should read up on a Monk ability from XI called "Formless Strikes". Have you considered the possibility that besides elemental weakness, there may be enemies who take more damage from magic attacks? Take less physical damage? Have a physical barrier that causes only elemental attacks to deal damage?

    You can still use every single job in a solo situation and light parties. Hell, you can use all of them effectivley in a full party, raids and bosses until jobs come along.

    You're arguing a point that has no validity. The fundamentals of the classes are remaining intact and the means of performing that fundamental purpose have simply been adjusted.



    EDIT: Also, it was mentioned classes are for Solo AND Light Party play. Not just solo.
    (16)
    Last edited by Alerith; 11-19-2011 at 03:33 AM.

  5. #225
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Arcell View Post
    Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.

    While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.
    but he's basically saying they destroyed soloing with these changes when they obviously did not and he's bitching just to bitch.
    (6)

  6. #226
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kiote View Post
    So you will give your self a couple heals..
    yeah because lancer already has everything else it needs to be great at solo play
    (6)

  7. #227
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arcell View Post
    Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.

    While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.
    Yea, Kiote's acerbic comments aren't helping matters. But now is the time to put together a list of concerns for the Reps to take back to the Dev team for further clarification.
    (5)

  8. #228
    Player

    Join Date
    Mar 2011
    Posts
    45
    I too would like to complain about things that I don't yet understand fully and haven't had a chance to try out. Everyone listen to the opinions that I formed in the last few minutes after skimming the announcement!
    (11)

  9. #229
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by Arcell View Post
    Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.

    While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.
    Agreed. I'm not a fan of a good amount of these changes, so I, like the Dev's, would be interested in hearing the potential issues that alot of these changes may cause.. BEFORE they are implemented. It is somewhat exciting to be able to try out some new abilites, but we seemed to LOSE a helluva lot more than we gained.. I'da been happier with them just incorporating some of the new abilities/combos while keeping the majority of abilites we already had, there was no need to wash out everyones action list completely, and then turn around and give us fewer options to customize our playstyles.. We'll see how this all goes in a month I suppose..
    (4)

  10. #230
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by DNO View Post
    hahahha so true. read my sig!!. i need to add this to my sig also.
    I feel honored . But its true.. Peoples head buttexplodes on every announcement... "WTF MAN ARE YOU F'IN KIDDING ME" Type attitudes is what I hear out of the handful of complainers :/. At least other Complainers had Reasons to complain about... this Nothing really changes, Just "actually defining the roles of the classes, while still be able ( to a degree) cross-class. This argument is so Idiotic its not funny :/.
    (2)

Page 23 of 38 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast