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  1. #21
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    PGL seems disapointing tbh they have to many mp move for my taste they need a move to restore mp. They should make an trait that restore's mp when using second wind for pgl.

    Edit: If mp becomes a problem on pgl i may axe the job i love so much ; ;
    (3)

  2. #22
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I still don't get why cnj is not blm..... commune with the elementals in the forest and they get power from nature all around em, they should be able to use the elements.
    originally they wanted two mage classes each to be able to do curing, so now that it's time for advanced jobs it messes everything up.

    Perhaps they need to create a 3rd mage class (arcanist?) that focuses on healing so that way con could be blm and thm be rdm or even whm? From a story perspective white mage could come from that other temple in ul'dah which is dedicated to the astral side of Nald'thal


    archer as bard which is also silly beyond reason, Not to say I'm not looking forward to a bow harp concoction . it just strikes me as ridiculous and I'm having a very hard time following the train of thought here
    (3)

  3. #23
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    IMO, I've yet to play it, The only class/job that doesn't look annoying, is MRD/WAR.
    I figured they would remove most of what I enjoyed out of the game with this, but dang this is crazy.
    Oh well...
    (5)

  4. #24
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Okay, after reading it all, not so sure if I like some of the changes, specially to thaumaturges. They pretty much removed all debuffs. Paralyze, Poison, Silence, Slow, the absorbs, all gone. Even contagion. I will miss contagion lol.

    Worse yet, some of these are not even available to any class at all, like Silence. Stronghold parties shall be fun without that one.

    They are either planning to release Arcanist pretty soon and make him a debuffer or else I simply don't know why they completely removed the debuffing aspect of THM, previously a major part of the class, and left us with no alternative at all to deal some of these lost effects.

    I'm not that mad just because I do happen to also like plain old nuking, but I'm a little saddened to see that we've lost the only debuffer class in the game.
    (15)

  5. #25
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Lebannen View Post
    As a tank who loves swords I am a bit sad to hear we will sacrifice our hp, but the actions sounds decent. But I am afraid that marauder will still be the better tank.
    If VIT and DEF values are done properly with the Gladiator/Paladin's abilities they should be the tank powerhouse. Think of Paladin as a turtle with low HP but it can takea hit. So in the case where WAR may be getting hit for 200-300 while tanking, PLD may only take 100-150, plus they have healing utlity to increase their survivability.

    I mean just look at this Magic spell lol "Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own." That's quite the Utlity, so while a Warrior may have hate at a certain portion of the battle, when their HP reaches under 50% PLD could use that ability to spike their enmity as well as heal themselves and ally in the process.


    Plus there is this "Blocks the next attack made against you and grants HP in proportion to damage sustained."

    But ya, overall from what's been noted I doubt PLD/GLA has anything to worry about when it comes to tankning lol.

    @AdvancedWind

    When I heard about their only being 15 actions per class I pondered if perhaps Arcanist may be introduced to become the enfeebler. When the game was released they just condensed the mage into 2 classes which gave them an overwhelming amount of abilities compared to other classes. o_O It will be interesting though if it 1.20 we lose access to enfeebles we use to have which was another fear I had about this update, with the changes being made I do wonder if Ifrit will be made harder cause of the abilities we have lost. While we have caught a glimpse of what jobs have to offer the problem with that is we won't see that for another update so we can't really base strategies against Ifrit or even the Moogles with the job abilities in mind.

    Then again the last problem is with these changes coming into 1.20 and even though they will give people time to test it out, I would have to say this is the worse time to say they want to start charging lol. With how great the changes appear to be it would be wiser to charge at 1.21 when the "playability" of classes/jobs is fully released. To eliminate the current battle concept in favor of a new one around the time they want to start charging does appear to be a bad strategy. While it could turn out to be a good change I can imagine many might be unhappy that the strategies they use to have are no longer useable in battle and may not want to pay just to see if the classes are any good without the jobs being released in 1.21. Though that's always be the first thing on my mind, they should wait til the job system is released before charging since then people will be able to get an actual feel of the entire system.

    When 1.20 comes around and perhaps people are giving a week to test things out, I think many might see it as an incomplete concept and just wait for 1.21 to come up before thinking it'll be worthwhile to pay for.
    (6)
    Last edited by Airget; 11-18-2011 at 11:03 PM.

  6. #26
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Soukyuu View Post
    Well it certainly looks this way now though. I don't care if CNJ is WHM or BLM, but unless they axe the lore and the gridanian part of the main quest, CNJ absolutely HAVE to have elemental nukes.
    Agreed. Quite honestly this alone is my main peeve. Unless I missed something along the way, nothing in the Conjurer storyline nor game-lore dictated that Conjurer was a healer. I believe it's true that they were there to seek peace and protect rather than blow things up with their command of the elements, yet the view Yoshida's got here is going heavily against the in-game lore from what I see so far.

    Thaumaturges are casters who command spells of the six elements to wreak havoc on their enemies.
    Isn't this what Conjurer does? Apparently they've switched roles now.
    (3)
    Last edited by Mihana; 11-18-2011 at 10:59 PM.


  7. #27
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Who cares about lore when the whole game is changing when 2.0 hits the CNJ story may be completely different.

    Edit: Also look @ the pic of the class reforms you can see the new casting animation for white magic.
    (7)

  8. #28
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BlaiseLallaise View Post
    If they axe ice, then they have to axe shiva, and that's just not cool.
    They axed Water but Leviathan is planned and already in the dat files, so that excuse is invalid.

    Quote Originally Posted by Firon View Post
    Edit: Also look @ the pic of the class reforms you can see the new casting animation for white magic.
    Looks like paralyna to me.

    Which brings me to
    - No more Paralyze?
    - No more Poison?
    - No more Slow? (Excluding Pugs Triple Combo)

    no Umbral/Dark thus no Dia?
    no Astral/Light thus no Bio?

    THM Mag. 9 is a type of Shock spikes or has that been removed too?

    It feels very incomplete, there is only 9-11 skills per class, what happened to this 15 ? or was that including combo ones, forcing you to combo. And what the heck is up with 4 skills per job? Thats a bit low.
    (1)
    Last edited by viion; 11-18-2011 at 11:07 PM.

  9. #29
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Yeah, because Shell, Protect, Stoneskin, Cure, none of those have ANYTHING to do with whm. @.@
    (0)

  10. #30
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Oh, another thing: Guess that traits won't be revealed at all till patch notes. Oh well
    (0)

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