Elemental magic on the Conjurer makes no sense at all. It's inclusion totally flattens class diversity among the magic classes. Please fix this to make sense with the jobs conj-->whm thm-->blm logic.
Elemental magic on the Conjurer makes no sense at all. It's inclusion totally flattens class diversity among the magic classes. Please fix this to make sense with the jobs conj-->whm thm-->blm logic.
I really like what they have done with CNJ and THM. Splitting the elements the way they did was actually pretty clever of them I think. Yes CNJ by it's lore is very connected with the elements. But Earth, Wind and Water (if CNJ gets Water) makes a lot of sense because these are all associated with life. We live on the earth, grow our food from it, we breath the air, and water is necessary for life.
Fire and Ice are often associated with death and destruction. Lightning also is a very destructive force of nature. It makes sense going to the THM/BLM.
Love how they handled the re-assignment of spells for CNJ and THM. I think they pulled it off without destroying the lore. ^^



ARC auto attack changed to ARC standard attack in the list



That stupid's, once they are in the game they can never come out. Yoshida only has one shot at this. If you don't like what he's planning to do you have to say so before he does it.



Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.
While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.

Yeah just like when they took out ability queue and then announced they will get it again in the next patch. It was the same with the stamina bar, which was in game since beta but they removed, oh and physical levels, and the object colisions that made it tiring to move in some areas, and the insane low mp cost of spells that made leveling in party "spam cure aoe mode", and the broken way to level up based on the actions you perfom in combat, and the party size...
Yeah once something is in the game they never change it again... they don't code it, they sculpt it in stone, recover it with solid steel and toss it into the sea to never be toucher again...
Man really, stop trying to turn this post into a negative one. The changes are that.. changes... they are meant to CHANGE stuff into the game, we can only hope it is for better. If something is broken/terribly bad they will fix it and that's it.
I've read ALL the pages of this post (yeah... it was a long time) and the only thing I read was your constant QQ while ppl pointed straight FACTS to your face to explain you in a somewhat polite manner that you shouldn't jump so fast to conclusions. Yet what do you do, repeat the same stuff again and again, making even some of the ppl who were enjoying the post to leave, tired of your negativity. Some of the changes may be good, other may be terrible, it's impossible to say yet, since we lack the list of the passive skills and the numbers/potency of the spells listed.
For example you say the classes has lost its potential as soloers... well how do you know that? Normaly the damaging abilities/spells of classes/jobs are balanced to do somewhat good damage to endgame stuff. If you use that same ability/spell to a mob of your level, or 2-3 levels above you normaly you utterly destroy him. Also jobs aren't meant to solo, classes are, and they have slots for cross-class skills, some ppl said that those skills are gimped... well they WERE before, what do you know now? the gild points skills dissapear after this patch, meaning the "affinity" attribute of cross-class skills can't be raised like we are doing now with a passive skill, how do u know they aren't going to boost the performance of these cross-class skills?
Well this post was long enough, sry about that. What I mean to say is:
Calm down, wait to try the changes for yourself, then if something is wrong open a post to discuss it. That's the most valid feedback you could give to the developers ^^.
Last edited by Naryl; 11-19-2011 at 06:17 AM.
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