Where has it been said they jobs can't use cross-class abilities?PLease don't forget that Classes > Jobs at the same time Jobs > Classes.
Its all circumstantial if its just me and two friends in a party doing leves or something along those lines then I am going to probably suggest we all be classes since we will have the most freedom to equip ANY NON-EXCLUSIVE ability/spell/weapon skill that could potentially make us stronger and able to do said content.
Vs
If I am in a full party I will probably suggest we all be our Jobs since they are more specialized and we have the man power needed to not have to spread out our abilities.
Because don't forget a Dragoon (job) will probably not be able to equip any of the healing spells/abilities, while the Lancer (class) will be able to. (See now, where the class is better than the job?) On the other hand Dragoon (job) gets access to special abilities that no other job can use, so in a big party setup wherein you won't need those healing spells because you have people covering it already, you can afford to be a job instead of class to dish out even more damage.
They both have very equal pros and cons. And if you think that people are going to demand jobs for bigger events/battles, then you are probably correct, but does that mean it will be 100% required. No, just make your own party, but I can see large group events being job driven while small group events being class driven.
From what we've heard, I haven't seen anything to suggest that jobs loose anything from their respective class, just that they enhance a specific aspect of that class to a given role.
Well there was this....
Which was in this interview http://jpgames.de/2011/10/jpgames-de...naoki-yoshida/For example, paladin will be a really special job for tanking. To make sure that he gets those abilities, he will need do more different quests to get those abilities. You are going to protect others, but that’s not all. You have the marauder as a background class before you become a paladin. Those kind of class abilities will be connected to the paladin job. Even if you had more classes in the past, these are not related to the paladin and can’t be used.
I can try and look through more of the interviews and find more if you really need me to...
Pretty much the way it goes you equip a job and lose most of your crossclass abilities. The way I took this from the many interviews was that whatever two classes it takes to get the job the main class GLD you will have all the abilities plus all the PLD abilities you unlocked however you can only pull a few select abilities from MRD but no other classes.
I hope this helps.
The cat is bemused =-.-=
I'm scared as most people are, but I'm still hoping for the best.
All these changes are either going to be really good or we better expect even more massive ragequitters. ):
The few concerning things for me is what they are going to do about the lore considering the class changes (hopefully already at 1.20) and the lack of enfeebling magics or abilities, because that means solo players would never be able to enfeeble anything... :\
And I always liked to spam debuffs as THM. ; ; Bye bye glorious debuffer days... And I'm deffinitely gonna miss Shadowsear. ):
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BTW
ARC Mag. 1 Self AoE Increase the movement speed all party members within range. Effect fades upon sustaining damage.
ARC? Really? ARC? Wasn't that suposed to be BRD? lol Chocobo Mazurka {Where?} ... AoE Quickstride Roar {No thanks.}
I'm trying but I can't associate an archer with buffagas. >.>;
Archer Mag 1 = Flee (in the traditional sense that everyone in the party gets to RUN AWAY! at the same time) Personally, I think it was clever, it would be even more clever if it was a special AoE that was linear from side to side of the archer...lolimanerd.
some classes i expect to rare see after jobs (mainly MRD/LNC/PUG and possibly GLD) the mages i fully expect to see both, since each one can go from being just a heal or nuke to a mix of both whenever. And of course ARC to bard is a heck of a change, but im guessing people will be "lol why are you not bard yet? its SOOO useful...GET IT NOWZ".
MRD/PUG/LNC are pretty much always acting as pure DDs (or for MRD backup tank) so there is almost no reason not to be a job. Just expect to almost never see...or never need to use some classes ever, its pretty much bound to happen.
For everyone on the Besaid server:
I will be LNC if I need to be able to support myself via healing or defensive abilities.
I will be DRG if the above is not required of myself.
I think the biggest problem is that people fear/assume Jobs > Jobs > Jobs > Classes.
Not the case at all, not ever. And its not rocket science to be able to figure out why they are equally good at different scenarios.
Monks can actually kick people instead of just punching them, so I know what I'll be most of the time. XD
I am really hoping that "CNJ Mag. 5" which "Creates a barrier around the target that prevents a fixed amount of damage" is this: http://www.youtube.com/watch?v=f7kxELjRJRM Skip to: 5:45 of the video
I can say with confidence I would wet myself.I am really hoping that "CNJ Mag. 5" which "Creates a barrier around the target that prevents a fixed amount of damage" is this: http://www.youtube.com/watch?v=f7kxELjRJRM Skip to: 5:45 of the video
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