Page 2 of 31 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 374

Hybrid View

  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by viion View Post
    They axed Water but Leviathan is planned and already in the dat files, so that excuse is invalid.



    Looks like paralyna to me.

    Which brings me to
    - No more Paralyze?
    - No more Poison?
    - No more Slow? (Excluding Pugs Triple Combo)

    no Umbral/Dark thus no Dia?
    no Astral/Light thus no Bio?

    THM Mag. 9 is a type of Shock spikes or has that been removed too?
    Um.. that's the same casting animation from the 2.0 pic, also the thm spell just has an effect of stunning when cast.
    (0)

  2. #2
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by viion View Post
    They axed Water but Leviathan is planned and already in the dat files, so that excuse is invalid.
    I guess I should clarify for those who didn't immediately see it. It was a joke.
    (0)

  3. #3
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by viion View Post
    They axed Water but Leviathan is planned and already in the dat files, so that excuse is invalid.



    Looks like paralyna to me.

    Which brings me to
    - No more Paralyze?
    - No more Poison?
    - No more Slow? (Excluding Pugs Triple Combo)

    no Umbral/Dark thus no Dia?
    no Astral/Light thus no Bio?

    THM Mag. 9 is a type of Shock spikes or has that been removed too?

    It feels very incomplete, there is only 9-11 skills per class, what happened to this 15 ? or was that including combo ones, forcing you to combo. And what the heck is up with 4 skills per job? Thats a bit low.
    The other half is coming in 1.21...

    The following is a listing of changes to actions planned for patch 1.20, along with those to be introduced alongside the implementation of jobs in 1.21.
    Just sayin' =)
    (1)

  4. #4
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Starlord View Post
    The other half is coming in 1.21...



    Just sayin' =)
    That's just telling you they listed the abilities for jobs which aren't coming out until 1.21. As far as we know, this is the complete list of abilities in the game as of 1.20.
    (2)

  5. #5
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Mihana View Post
    I'm really hoping that list is unfinished, because from the current view of it I think they ditched water magic from the listing. There's supposed to be six elements yet water isn't listed. Also is it me or does it look like they're taking the Conjurer elemental spells and dividing them up between Conjurer and Thaumaturge now? I'm going to wait until we really have more information before I start fussing but so far I really don't like what I see at this point...

    EDIT: If they're going to ditch any elements I'd prefer the axe Ice. Fire, Water, Wind, and Earth have been the staple elements in most games for a very long time. Add in Thunder and that's what most have. Ice is basically just water but frozen.
    Do not see this happening. Throughout SEs history Ice based spells have always been 1 of if not the most potent spells in the game. In FFXI Blizzard and Freeze spells are the ones Blms make sure they gear well for.
    (1)

  6. #6
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    i dont think the base element spells got split, i think these are new spells. beside spliting them would change foundmentals of cnj which they already said they aren't doing.
    (2)

  7. #7
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ereskigal View Post
    i dont think the base element spells got split, i think these are new spells. beside spliting them would change foundmentals of cnj which they already said they aren't doing.
    Well it certainly looks this way now though. I don't care if CNJ is WHM or BLM, but unless they axe the lore and the gridanian part of the main quest, CNJ absolutely HAVE to have elemental nukes.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #8
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Soukyuu View Post
    Well it certainly looks this way now though. I don't care if CNJ is WHM or BLM, but unless they axe the lore and the gridanian part of the main quest, CNJ absolutely HAVE to have elemental nukes.
    Agreed. Quite honestly this alone is my main peeve. Unless I missed something along the way, nothing in the Conjurer storyline nor game-lore dictated that Conjurer was a healer. I believe it's true that they were there to seek peace and protect rather than blow things up with their command of the elements, yet the view Yoshida's got here is going heavily against the in-game lore from what I see so far.

    Thaumaturges are casters who command spells of the six elements to wreak havoc on their enemies.
    Isn't this what Conjurer does? Apparently they've switched roles now.
    (3)
    Last edited by Mihana; 11-18-2011 at 10:59 PM.


  9. #9
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    Well seems potentially good. But will need to see traits to know for sure.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    2
    I like most things going on here. I don't like bard to much though, and where is thief. Also, do you get to combine jobs and make them "sub-jobs" like in FFXI. I am sure that it is not a complete listing of everything though, not all the spells are there, we will see more as time gets closer, and then they will tweak it a little when 1.20 is live. Looking forward to trying it out.
    (0)
    The world is your playground, enjoy life!

Page 2 of 31 FirstFirst 1 2 3 4 12 ... LastLast