


An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain



An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain

Looking at the mage classes... Honestly, they look like good classes, I will say that.
The Black Mage and the class its derived from certainly look neat. It's interesting how the three elements seem to have their place: fire for crowds, lightning for spike damage, and ice for movement-altering utility. It's set up in a pretty easy-to-understand and familiar manner in which players can look at them and say "Hey, this is pretty familiar, I know what to do with these."
The White Mage and its original class seem to fit in with a woodsy place; the Aero-Tornado combo and the Stone-Quake combo (will those remain the spell names?) both look like they could be fun uses of my MP for when I'm not actively healing, and those are good, appropriate elements for nature-loving tree-huggers. Very druidic, not bad, but I'd have loved to see water, my favorite element, represented.
That being said...
I'm seriously concerned. Where's the class that "possesses the ability to call forth and command the latent aether within oneself through deep introspection" and has a mastery over "powers of life, death, and the beyond"? What happened to the class that "calls upon elemental forces present in nature"? Why is the job/class that's all about preserving one's life force and raising the dead based "where the voices of Eorzea's elementals are said to be most powerful" while the elemental nuker comes from a temple and ossuary, a place meant to serve as the final resting place of a person's remains?
If we're getting such drastic class changes in 1.20, it had better come with equally drastic changes to the guilds, the quests, the story...






The list of changes looks great, the battlefield will now be filled with players running around fiends positioning properly for their WS's and combos. I like it how they gave every class something to do asides from simple auto-attack + WS. GLA(PLD) sounds that it will be awesome with that 50% HP heal xD.
@Kiote: You seem to be misunderstanding the term "Fundamental play style". On paper at least, the fundamental play style of all classes has been retained. GLA will still be tank, MRD, PGL and LNC will still deal damage in their own way (very creatively I might add) Arc still shows that will deal damage but turning more into support class like was specified, CON still seems to be the healer class and THM still seems to be the DD mage.



I wonder how this more dynamic play style for WS and Combos will affect Ifrit battle. The current strategy still allows players to move around Ifrit for their WS's ("From the right or left" "from behind") but LNC at some point might need to move to the front for at least one combo and at least one of his WS if I remember correctly.
One thing seems to be sure, GLA will never loose hate on Ifrit xD
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



