


Because I got tired of people adding me to a party as CNJ just so I can heal. Same for THM. I don't ALWAYS want to heal. I like to nuke, and both classes having healing spells was horrible. Now we have distinct classes, and CNJ still has some nuking.What they did copy was everything all the other MMORPGs already have:
Boring classes of which everyone knows what they can do and what not.
What was wrong with letting CON have good nuking abilities solo and acting as a white mage only when the job stone was equipped(usually in parties)?
Why make the entire class a white mage now, depriving it of any need for a job?



I wish people would stop bringing up other people Level 50s. So what We all have level 50s. That does not mean we dont want to play the classes again. That does not mean we don't care how these changes effect people who come after us. I for one want this game to be a success. I honestly thought Yoshida might have had a good idea with the class changes.
He has Failed Epicly



That's the point though, I wanted to cast nukes on CNJ because they had them. Now they only have 2.
Must I say this again? People voted for this game to be fundementally changed, and that's what they are doing. The lore could change, NO ONE KNOWS YET so please quit jumping to conclusions about this.Worse yet he has done more damage to this games lore than he will ever be able to fix
I don't remember the last time i got invited to a party to nuke. This has always been like this so its nothing new and shocking like you're making it. Even if we could do a lot of dps we would still be a healer in parties.
With the new changes we can actually have a dedicated nuke class that people would actually want in parties to do just that.
Edit: You're forgetting that your character can switch roles at any time and any work you have on your conj now is not wasted.
Last edited by lenn1; 11-19-2011 at 02:37 AM.



Honestly, I love the changes to CNJ and THM. You can actually SEE what they are now. I was tired of all the different spells and crap to use as a THM and all the useless nukes for CNJ.
I can understand how the lore might not make sense now, but remember you voted for this game to be funementally changed. They might be changing what the lore is for 2.0. Just wait and see.
Agreed, it makes ALOT more sense.. both with Dot's and Offensive attacks.. both have the Ability to heal ( THM= Sac CNJ= Cure) Those classes had no Definition.. they two sides of the same sword... Now they will have definition come 1.20 =).Honestly, I love the changes to CNJ and THM. You can actually SEE what they are now. I was tired of all the different spells and crap to use as a THM and all the useless nukes for CNJ.
I can understand how the lore might not make sense now, but remember you voted for this game to be funementally changed. They might be changing what the lore is for 2.0. Just wait and see.
I think the changes to CON and THM are fantastic! Magic chaining looks like a fun and exciting new mechanic for XIV. I cannot wait for 1.20 so I can start developing new play styles for both WHM and BLM. If they kept it the way it was or used the XI model, XIV would just have seriously lacked challenge as I would just have copied old play styles from the past.
As for those people that feel spell distribution being "off"..you need to go play/re-play some of the classics (I-VI) or I found some quick reads :D Black mage (link) and White mage (link). I hope that the Dev team got inspiration from the older games because going back to the roots is always a great way to salute your fan-base.
Also remember that these are the spell/abilities learned up to level 50. They will be raising the level cap soon-ish. I thought I read in 1.21?
I see a lot of complaining, which I expected, and some of it is pretty valid. However, a few of the complaints lead me to believe that this is a job for Barbara Bush. CON still has a few options for cures (though they're not as mechanically varied as I had hoped), and it still has DD (of the elements one would expect for a Gridanian class). GLA/PLD has a ton of enmity gain and damage mitigation. THM is the new BLM, which we have known to expect for quite a while. MRD looks like an amazing clutch off-tank/DD, and they have given PGL a unique skillset, relying on MP, which allows you to change your damage type. LNC has sacrificed most of its utility in exchange for more damage. ARC seems to have a proper auto-attack and a lot of extra utility, though it will almost certainly demand a more involved playstyle.
The only thing that seems to be missing is debuffs. My guess: the new DoM class will be coming sooner rather than later, and it will be the debuff class. I'm not saying it'll be here in time for 1.20, but I would expect it within the next 6 months. The combat will suffer without appropriate debuffs and DoTs (it will probably still be better than now, but it'll feel somewhat hollow without this element).
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