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  1. #221
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by dejiko_san View Post
    Bah limits
    Since they seemed to have carried over some designs etc. 1-to-1 though, that may imply SOME assets still exist as I doubt they created EVERYTHING from scratch (why do that when some work has been done for you?). They maybe didn't keep the engine, but textures etc. may still exist somewhere.

    Quote Originally Posted by dejiko_san View Post
    It would also take a lot more processing power to get everyone's custom sizes to display correctly at the same time in a crowd.

    Look how laggy Besieged was in FFXI ^^;
    Not sure if it would require a whole lot more, to be honest. Depends how it is implemented though.
    (2)

  2. #222
    Player
    dejiko_san's Avatar
    Join Date
    Jan 2014
    Posts
    269
    Character
    Princess Mae'a
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Frowny View Post
    Since they seemed to have carried over some designs etc. 1-to-1 though, that may imply SOME assets still exist as I doubt they created EVERYTHING from scratch (why do that when some work has been done for you?). They maybe didn't keep the engine, but textures etc. may still exist somewhere.
    The dev team probably still have some old graphics but they would most prob re-compress and optimize anything they brought back. No use for a flower pot that is as graphic intensive as a player's model heheehe

    You were even prompted to redo the character config even if you wanted to reuse the same character model.
    (2)

  3. #223
    Player
    Khubla_Kha's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    114
    Character
    Khubla Kha
    World
    Adamantoise
    Main Class
    Archer Lv 56
    This game has some of the worst character customization in the industry. It's pretty sad. I always thought Aion's character creation was some of the best around. Would love to see something like that.
    (9)
    No matter where you go; there you are.

  4. #224
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Frowny View Post
    Not sure if it would require a whole lot more, to be honest. Depends how it is implemented though.
    No, the engine they kept, and recycled what they could and made adjustments as necessary. The very reason models were trimmed was because the engine from 1.0 wasn't the best.

    Individually, the processing to keep meshes and rigs in line while models are in motion doesn't take much at all. But as you apply that to dozens of character models in a given zone, performing exaggerated motion with kneeling while crafting, dances, etc. all at once then it becomes a serious issue. When they designed the engine for 1.0 they didn't consider that, and it had huge impact for players.
    (0)

  5. #225
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    @Lewtskie I thought they made an entirely new engine and more or less abandoned the one used in 1.0.

    Quote Originally Posted by dejiko_san View Post
    The dev team probably still have some old graphics but they would most prob re-compress and optimize anything they brought back. No use for a flower pot that is as graphic intensive as a player's model heheehe

    You were even prompted to redo the character config even if you wanted to reuse the same character model.
    Oh, I meant textures not models lol. The models... maybe some sprucing but not obscene like 1.0. Textures you could get away with bumping the quality without killing a computer.
    (0)

  6. #226
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    https://www.reddit.com/r/ffxiv/comme...pe_of_miqotes/

    They tore apart the engine and have since better designed it for an MMO, and I imagine still in the process of improving it over time as they increase their team and funding.

    Not sure if sliders will require a deeper overhaul in the engine that may be possible. Old models may yet return in time, but only if they can actually get it to happen on this engine.

    This current team has been using scraps for the most part. XIV was project with bold aspirations to look gorgeous as an MMO, but they screwed that up. This team now is doing what it can with what it has. SE was not going to give the funding for a second chance at creating from scratch. Yes, XIV will never look as good as some of these incredibly shiny new MMOs, and that's the situation they know they are in. They are steadily improving, and refining the tech and skills, but it's going to be a while.
    (2)
    Last edited by Lewtskie; 11-10-2016 at 08:27 AM.

  7. #227
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SigmaOZ View Post
    You clearly don't understand, Square Enix will not change their practices, they follow a formula, a recipe with this MMO and they are unlikely to stop doing what they've been doing since Yohi-P took charge of the game, we will continue to see re-skinned gear until the game dies in whatever number of years, we will also see new gear every major patch, that won't ever change regardless, however!...

    If we convince them to bring back 1.0 models (if not better) plus more character customization (most likely in the form of sliders) we would have already won!...

    You will continue to get your new gear every six months but it will look better!...
    No I do believe you don't understand. The design team doesn't simply make new gear and that is that. They also have to go back and redesign gear for new races and jobs. They also have to take in unique requests the community gives like letting males wear bunny suits. Also have to make a wide variety of new designs for the upcoming expansion. This is on top of making sure they meet deadlines for the 3-4 month patch cycles. I don't want to believe you are this close minded on the process.

    Quote Originally Posted by Frowny View Post
    SE has a history of hiding behind odd excuses that don't make sense given they bring in a good chunk of change from this game. Since PS3 support is going away, better textures and an overall upgrade wouldn't be out of the question. (Heck, a friend told me they may still be running on 1.0 hardware for their backend. Don't know if this is true but... Come'on.)

    If they need some more people on-board the design team, bring them on. I doubt there is a lack of talent, you can only hide behind "the team is small" for so long.

    And unless they utterly scrapped 1.0 and deleted EVERYTHING, the models (and maybe the better textures? Never played 1.0).
    It isn't PS3 limitations on why you don't have 1.0 proportions. It isn't a memory issue, it is simply a design aspect. Design team has openly said that to ease the already straining development process to get these new pieces done, they had to alter character models from their 1.0 counterpart. They need to make the gear not only for right now, but go back to these pieces when new jobs and races come out. Not even that, most of 1.0's gear were just recolor and reskins. People can't make the argument that 1.0 did it when the only gear that wasn't reskinned was Darklight and Job AF gear and even then I am willing to bet it took forever.

    Simply just adding people doesn't make it all better either. They still have their priorities and systems in place for a reason.

    It is sad that people think the issue is just black and white and don't even attempt to remotely understand the process.


    Quote Originally Posted by Iromi View Post
    I would gladly have less new armor in favor for my 1.0 character back. I was perfectly happy with the armor choices in 1.x...none of that changed for me But that is just me of course...

    And not just a bigger butt, just my entire character..as I mentioned earlier, the weights we had, the hair..etc. It was just so much better.
    One of this game's biggest appeal is it's glamour system mostly to the casual playerbase. It wouldn't be a wise choice to switch over to this formula. Value of glamour in this game is higher than your standard MMO.
    (2)

  8. #228
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Velhart View Post
    The design team doesn't simply make new gear and that is that. They also have to go back and redesign gear for new races and jobs. They also have to take in unique requests the community gives like letting males wear bunny suits. Also have to make a wide variety of new designs for the upcoming expansion.
    Just to add to this. Not every concept ever drawn up makes it instantly, or if even at all. A design is made and it has to be seen if rigging it actually works. Does it model well for every character body type? Does it mesh well, or is the clipping outrageous? Errors slip through the cracks here and there, if anyone remembers that one circus outfit for casters and played a cat can remember they must have screwed up that tail. But typically if something isn't working out, adjustments in the design need to be made. It can sometimes be a repeated process.

    If every little concept was pushed through and made, with unfocused haste, it'd look bad.
    (3)

  9. #229
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Khubla_Kha View Post
    This game has some of the worst character customization in the industry. It's pretty sad. I always thought Aion's character creation was some of the best around. Would love to see something like that.
    Really? Have you actually played any MMOS? FFXIV isn't nearly the worst around. Have you seen world of warcraft? It took them 11 years to update the original character models, and their character creation is still "pick four faces, now pick four skin colours"



    Be glad you had options in this game. Will this game ever be as good as Tera or Black Desert in customisation? No, probably not...
    (3)

  10. #230
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lokier View Post
    Will this game ever be as good as Tera or Black Desert in customisation? No, probably not...
    I'd rather not have Black Desert's customization. It has way too much freedom that you can make characters that look like abominations, like these (spoilers just because):


    (8)

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