Tedium doesn't equal challenge. The EverQuest devs learned that when people fled their game like rats on a sinking ship when better options came along. This was enjoyable content that had options on how it could be tackled in regards to partying up or facing the challenge of a match and working with what you got matched with. Taking those options away just makes it not worth doing, like the manufactured gate in regards to Diadem content. I imagine this will go the same way and I only hope they start paying attention to the number of things they put in the game that people may try for a bit but ultimately abandon. This is the sort of casual disregard that is going to make players leave.