Quote Originally Posted by Jetstream_Fox View Post
I'm all for the the KO limit, but SE should have understood that even technical issues on their end could prevent players from proceeding, SE is literally saying they have no liability if their own game fails on players and screws them out of progress.
If the server fails, the server fails. There isn't anything you can do about that. But if an entire datacenter host is cut off from the players because of an ISP issue, SE is not at fault here and that is unfortunately how the system works. It's like saying you used up all your potions then saying "Darn, why did the game make me use all my potions!? I needed them now! I want a refund SE!", you knew the potential consequences of getting a party KO, there isn't anything SE can do about it without screwing it up for those who didn't do anything wrong.