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  1. #1
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    Yes, it works IF you wipe TO NORMAL circumstances, there is a flaw with how they designed it that puts players at fault for situations that aren't normal. Resetting progress due to outside interference that forces a player out of the game is bad game design, that's like your boss firing you because you called in due to the fact your car got hit by Thor falling out of the sky and slamming Mjolnir right through your windshield breaking your neck.
    The game works on an automated system, if you get fired because of that, that's because of your boss, who isn't an automated system as far as I know.
    (3)



    Baby, tell me, what's your motive?

  2. #2
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by ErryK View Post
    The game works on an automated system, if you get fired because of that, that's because of your boss, who isn't an automated system as far as I know.
    But that's the thing it being automated, the system can't determine between fault and incidental issues. SE can have a entire Datacenter drop off the planet and whoever is unfortunate enough to have that happen is out of luck. I don't agree with that and many others don't as well, but wiping because your party over pulled, rushed, set off traps, didn't have any healing or tank factor. Is entirely 110% player fault. Automation isn't always a good idea, I'm all for the the KO limit, but SE should have understood that even technical issues on their end could prevent players from proceeding, SE is literally saying they have no liability if their own game fails on players and screws them out of progress.
    (0)

  3. #3
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    But that's the thing it being automated, the system can't determine between fault and incidental issues. SE can have a entire Datacenter drop off the planet and whoever is unfortunate enough to have that happen is out of luck. I don't agree with that and many others don't as well, but wiping because your party over pulled, rushed, set off traps, didn't have any healing or tank factor. Is entirely 110% player fault. Automation isn't always a good idea, I'm all for the the KO limit, but SE should have understood that even technical issues on their end could prevent players from proceeding, SE is literally saying they have no liability if their own game fails on players and screws them out of progress.
    There's a reason for that. If they didn't put in that limitation, you know people would "accidentally" DC whenever there was the possibility of a wipe, so they didn't get a penalty. Sure, it screws players who have something legit happen, but that's a small price to pay for being able to stop cheaters. I mean, look at the abuse rampant in every other thing in this game. Win Traders, speed hackers, etc. I mean, we had a BLM who used a third party tool to cast spells faster than the GCD. So if some poor shmuck gets the boot and loses their progress, while yeah, that sucks for them, or even me, if it happens to me, at least some unskilled scrub cheaters can't abuse it to make it further in.
    (1)

  4. #4
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Isala View Post
    There's a reason for that. If they didn't put in that limitation, you know people would "accidentally" DC whenever there was the possibility of a wipe, so they didn't get a penalty. Sure, it screws players who have something legit happen, but that's a small price to pay for being able to stop cheaters. I mean, look at the abuse rampant in every other thing in this game. Win Traders, speed hackers, etc. I mean, we had a BLM who used a third party tool to cast spells faster than the GCD. So if some poor shmuck gets the boot and loses their progress, while yeah, that sucks for them, or even me, if it happens to me, at least some unskilled scrub cheaters can't abuse it to make it further in.
    I understand the logic behind cheating the system, but that doesn't mean they couldn't have worked out a contingency plan. They could have easily developed a timer that resets every day or once a week, that gives players 1 free pass for dc issues, that upon use sets players back 5 floors, removes pomanders, and upgrades obtained. This is a small courtesy that gives SE the appearance that they understand many outside issues can obstruct this particular content, but they're not going to let you go right back to where you were with what you had.

    Regardless of what content people play there is always a way to game the system in some capacity, that's just really the nature of games, even games such as Bloodborne and Dark Souls have ways to cheat around rules, yet those developers don't run and patch it unless it's truly game breaking, for example, in Bloodborne leaving your game on in the starting area for an entire day used to result in enemy AI becoming watered down, this was patched for obvious reasons. While that is Bloodborne and this is XIV, two very different games, cheating is still going to be a thing. Think of force dcing like it's a rolling stop, ya it's not technically legal, and you'll likely get off with a warning for it, but the second time you do it, you'll be paying a fee. SE has all the game data, they can easily look back and determine who is doing it maliciously, the only catch is, they don't do this.
    (0)
    Last edited by Jetstream_Fox; 11-07-2016 at 06:10 PM.

  5. #5
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    I'm all for the the KO limit, but SE should have understood that even technical issues on their end could prevent players from proceeding, SE is literally saying they have no liability if their own game fails on players and screws them out of progress.
    If the server fails, the server fails. There isn't anything you can do about that. But if an entire datacenter host is cut off from the players because of an ISP issue, SE is not at fault here and that is unfortunately how the system works. It's like saying you used up all your potions then saying "Darn, why did the game make me use all my potions!? I needed them now! I want a refund SE!", you knew the potential consequences of getting a party KO, there isn't anything SE can do about it without screwing it up for those who didn't do anything wrong.
    (0)

  6. #6
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by ErryK View Post
    If the server fails, the server fails. There isn't anything you can do about that. But if an entire datacenter host is cut off from the players because of an ISP issue, SE is not at fault here and that is unfortunately how the system works. It's like saying you used up all your potions then saying "Darn, why did the game make me use all my potions!? I needed them now! I want a refund SE!", you knew the potential consequences of getting a party KO, there isn't anything SE can do about it without screwing it up for those who didn't do anything wrong.
    I didn't say SE could do something about our individual ISP issues, just that as a developer they should have been conscious to those issues when putting together floors 101+ But again your example using potions isn't relatable to this, as you have control over your potion usage, you chose when to use them, getting a dc error shouldn't result in failure. There are too many variables that can pop up and cause issues within PotD, dcing is just one of the more common, let's not forget the picture back a few pages that showed 3/4 of the party dead but the game decided that it was a wipe and ended the instance right then and there despite one player still being alive. Having progress reset because of a ingame bugs, is something that should also be considered even with how rare they are.
    (1)
    Last edited by Jetstream_Fox; 11-08-2016 at 03:08 AM.