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  1. #51
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Fluffernuff View Post
    And you missed the entire point of the statement. congrats!
    and you're a complete keyboard extraordinaire, congrats!(?) (but seriously, no need for the "sass."

    And as for "relevant" point what a way for an individual to blow the meanings of each posts completely sideways.

    And you missed the entire point of the statement. congrats! So what if that newbie sprout joined with some friends, they get to 30-40 through palace and they decide to try floors 101+ and actually clear it? did those sprouts just complete "Savage" content? would you instantly grab them for your static?

    I'd say congratulations, however if you're referring to level 30-40 outside of the PotD, that's fine, they'll get all their job skills, they can do the content as they wish and it's with as you said; "friends." it's not hard to simply play safe and not die in there, even as a melee. as for clearing what is labelled as savage content, thats debatable to the individual, i dont see it as savage content, but apparently you guys find it too hard? As for wanting it to be "savage" content, whats wrong with wanting a higher entry level? raids were heavily butchered this expansion, but i guess the harder part of the content is never relevant to a majority.

    Also you fail to see how less "optional" things become when people shun you based on your level or experience
    firstly, you can pug this or df this content freely if you feel like your "experience" of the floors are holding you back, not to mention your level and exp are irrelevant in PotD, there's also soft caps to aether weapons per tier of floor, which is enough to scrape through, not to mention that yes, exp and rewards is nice to a "sprout" but at the same time the experience is learning what the mobs do, the rewards are for those who clear the bosses every tenth floor or play the risk factor with retreiving horde chests/bronze/silver/gold chests. if they cant pull their weight or fail to adjust if the risk becomes too much or backfires., thats not the games fault.. as for your "Nightmare pegasus" in their face, it's bad enough as is with how raids are "too hard." which is the only other argument that springs up since the majority of players on this game have a complex where they "deserve everything."

    So I have to ask, again, How is making said floors actually accessible for more people make the floors themselves any easier? Because I don't understand the train of logic there.
    - due to the risk vs reward factor again, if you want to challenge it then take out the reward if you want checkpoints. as mentioned before.
    - you need to average around 6 minutes maximum on each floor, giving the average players skill and variables due to strength pomps etc you can kill the required mobs easily within a 4 minute or so time frame. as for the "Hour and a half", no-one makes you constantly progress, you cant stop every ten floors if its such a tedious task to continue.
    (3)
    Last edited by Lovescake; 11-07-2016 at 10:46 AM.

  2. #52
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fluffernuff View Post
    Assuming it takes an average of ~20minutes each set of 10 floors, we're looks at ~100 minutes(an hour and a half) on content that ISNT "savage" just to get back to the door?
    Do we need to add "doing every roulette" to the list of things you need to clear EVERY TIME after a wipe in A10s-A12s?

    Because thats the crux of the discussion here. not the difficulty of the floors
    I'd advocate for losing a few levels on your class every time you died (in and out of POTD). So you die as a level 60? Gratz, you get dropped to say level 55. Have fun farming back up to 60 - I played MMOs where that was the case. It made death an even bigger fear. And it worked well.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #53
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    I see this new feature dying soon if every time it takes 9-10 hours for a group just to reach 'savage' floors for a chance to clear 200. Already hard to find people because it's so tedious to grind trash from 51.
    (0)

  4. #54
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SuperZay View Post
    I see this new feature dying soon if every time it takes 9-10 hours for a group just to reach 'savage' floors for a chance to clear 200. Already hard to find people because it's so tedious to grind trash from 51.
    101 doesn't take 9 hours to reach, it should take less than 2 hours if party or around 2 and half hours if solo, 101-150 shouldn't take 1 hour per set of floors either, considering that's the time limit...
    (1)

  5. #55
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by ErryK View Post
    The game works on an automated system, if you get fired because of that, that's because of your boss, who isn't an automated system as far as I know.
    But that's the thing it being automated, the system can't determine between fault and incidental issues. SE can have a entire Datacenter drop off the planet and whoever is unfortunate enough to have that happen is out of luck. I don't agree with that and many others don't as well, but wiping because your party over pulled, rushed, set off traps, didn't have any healing or tank factor. Is entirely 110% player fault. Automation isn't always a good idea, I'm all for the the KO limit, but SE should have understood that even technical issues on their end could prevent players from proceeding, SE is literally saying they have no liability if their own game fails on players and screws them out of progress.
    (0)

  6. #56
    Player Yona87's Avatar
    Join Date
    Sep 2014
    Location
    Socal
    Posts
    155
    Character
    Beato Ushiromiya
    World
    Balmung
    Main Class
    Scholar Lv 60
    STOP this nonsense.
    STOP trying to remove anything remotely challenging in this game.
    Frustrated? Wiped on floor 199? L2p issue.
    It is fine as it is.
    (5)

  7. #57
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    But that's the thing it being automated, the system can't determine between fault and incidental issues. SE can have a entire Datacenter drop off the planet and whoever is unfortunate enough to have that happen is out of luck. I don't agree with that and many others don't as well, but wiping because your party over pulled, rushed, set off traps, didn't have any healing or tank factor. Is entirely 110% player fault. Automation isn't always a good idea, I'm all for the the KO limit, but SE should have understood that even technical issues on their end could prevent players from proceeding, SE is literally saying they have no liability if their own game fails on players and screws them out of progress.
    There's a reason for that. If they didn't put in that limitation, you know people would "accidentally" DC whenever there was the possibility of a wipe, so they didn't get a penalty. Sure, it screws players who have something legit happen, but that's a small price to pay for being able to stop cheaters. I mean, look at the abuse rampant in every other thing in this game. Win Traders, speed hackers, etc. I mean, we had a BLM who used a third party tool to cast spells faster than the GCD. So if some poor shmuck gets the boot and loses their progress, while yeah, that sucks for them, or even me, if it happens to me, at least some unskilled scrub cheaters can't abuse it to make it further in.
    (1)

  8. #58
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Isala View Post
    There's a reason for that. If they didn't put in that limitation, you know people would "accidentally" DC whenever there was the possibility of a wipe, so they didn't get a penalty. Sure, it screws players who have something legit happen, but that's a small price to pay for being able to stop cheaters. I mean, look at the abuse rampant in every other thing in this game. Win Traders, speed hackers, etc. I mean, we had a BLM who used a third party tool to cast spells faster than the GCD. So if some poor shmuck gets the boot and loses their progress, while yeah, that sucks for them, or even me, if it happens to me, at least some unskilled scrub cheaters can't abuse it to make it further in.
    I understand the logic behind cheating the system, but that doesn't mean they couldn't have worked out a contingency plan. They could have easily developed a timer that resets every day or once a week, that gives players 1 free pass for dc issues, that upon use sets players back 5 floors, removes pomanders, and upgrades obtained. This is a small courtesy that gives SE the appearance that they understand many outside issues can obstruct this particular content, but they're not going to let you go right back to where you were with what you had.

    Regardless of what content people play there is always a way to game the system in some capacity, that's just really the nature of games, even games such as Bloodborne and Dark Souls have ways to cheat around rules, yet those developers don't run and patch it unless it's truly game breaking, for example, in Bloodborne leaving your game on in the starting area for an entire day used to result in enemy AI becoming watered down, this was patched for obvious reasons. While that is Bloodborne and this is XIV, two very different games, cheating is still going to be a thing. Think of force dcing like it's a rolling stop, ya it's not technically legal, and you'll likely get off with a warning for it, but the second time you do it, you'll be paying a fee. SE has all the game data, they can easily look back and determine who is doing it maliciously, the only catch is, they don't do this.
    (0)
    Last edited by Jetstream_Fox; 11-07-2016 at 06:10 PM.

  9. #59
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    I'm all for the the KO limit, but SE should have understood that even technical issues on their end could prevent players from proceeding, SE is literally saying they have no liability if their own game fails on players and screws them out of progress.
    If the server fails, the server fails. There isn't anything you can do about that. But if an entire datacenter host is cut off from the players because of an ISP issue, SE is not at fault here and that is unfortunately how the system works. It's like saying you used up all your potions then saying "Darn, why did the game make me use all my potions!? I needed them now! I want a refund SE!", you knew the potential consequences of getting a party KO, there isn't anything SE can do about it without screwing it up for those who didn't do anything wrong.
    (0)

  10. #60
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Paladinleeds View Post
    I'd advocate for losing a few levels on your class every time you died (in and out of POTD). So you die as a level 60? Gratz, you get dropped to say level 55. Have fun farming back up to 60 - I played MMOs where that was the case. It made death an even bigger fear. And it worked well.
    Given how rapid leveling is in PotD, this wouldn't accomplish anything except a minor annoyance. Regardless, you can only 'punish' players to a certain extent before they'll straight up ignore that content.

    Anywho. Unless I'm mistaken, you can unlock floor 101 with a match party but can only enter it with a fixed one. If that's the case, then I imagine they wanted to ensure consistent queue times by forcing midcore players and up back into the 51-100 queues.
    (0)

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