and you're a complete keyboard extraordinaire, congrats!(?) (but seriously, no need for the "sass."
And as for "relevant" point what a way for an individual to blow the meanings of each posts completely sideways.
And you missed the entire point of the statement. congrats! So what if that newbie sprout joined with some friends, they get to 30-40 through palace and they decide to try floors 101+ and actually clear it? did those sprouts just complete "Savage" content? would you instantly grab them for your static?
I'd say congratulations, however if you're referring to level 30-40 outside of the PotD, that's fine, they'll get all their job skills, they can do the content as they wish and it's with as you said; "friends." it's not hard to simply play safe and not die in there, even as a melee. as for clearing what is labelled as savage content, thats debatable to the individual, i dont see it as savage content, but apparently you guys find it too hard? As for wanting it to be "savage" content, whats wrong with wanting a higher entry level? raids were heavily butchered this expansion, but i guess the harder part of the content is never relevant to a majority.
Also you fail to see how less "optional" things become when people shun you based on your level or experience
firstly, you can pug this or df this content freely if you feel like your "experience" of the floors are holding you back, not to mention your level and exp are irrelevant in PotD, there's also soft caps to aether weapons per tier of floor, which is enough to scrape through, not to mention that yes, exp and rewards is nice to a "sprout" but at the same time the experience is learning what the mobs do, the rewards are for those who clear the bosses every tenth floor or play the risk factor with retreiving horde chests/bronze/silver/gold chests. if they cant pull their weight or fail to adjust if the risk becomes too much or backfires., thats not the games fault.. as for your "Nightmare pegasus" in their face, it's bad enough as is with how raids are "too hard." which is the only other argument that springs up since the majority of players on this game have a complex where they "deserve everything."
So I have to ask, again, How is making said floors actually accessible for more people make the floors themselves any easier? Because I don't understand the train of logic there.
- due to the risk vs reward factor again, if you want to challenge it then take out the reward if you want checkpoints. as mentioned before.
- you need to average around 6 minutes maximum on each floor, giving the average players skill and variables due to strength pomps etc you can kill the required mobs easily within a 4 minute or so time frame. as for the "Hour and a half", no-one makes you constantly progress, you cant stop every ten floors if its such a tedious task to continue.