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  1. #31
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Paladinleeds View Post
    Hey, I'd be OK with that. Sounds like a great idea! (and yes, I'm being totally serious here)
    You probably had a blast (mind blast) doing a6s first robots again and again after each wipe.
    (0)

  2. #32
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Fluffernuff View Post
    I understand the desire for "Savage" content, but are we STILL going to just conveniently ignore the fact this stuff is still accessible as a level 17-50 sprout? How low do you guys want that "savage" entry level bar?

    I'm personally fine with the lockout, But getting sent back to 1 or 51 or whatever seems like overkill in the highest degree. The only thing I can think of people really hurting for after a wipe is the Pomanders? maybe they arent 99/99? then again, wipes remove those...

    I said it in the last PoTD thread and it still applies- "challenging" does NOT mean "unfair" guys. If something is this punishing and otherwise too time-consuming, less and less people will even bother- and thats a NEGATIVE.
    You missed the part in the patch notes that to do the quest that unlocks 101+ requires a lv60. That said, yes, their is an element of "difficulty" that comes from these harsh resets. It induces stress, it creates panic; because it makes everything you do then in the duty that much more important and dire because you know what happens if you fuck up. Disconnections are shit when they happen, but that's a part of life and if every bit of content was designed with a safety net because of something the devs cannot control(server hiccups can happen, technology is a bitch) it would severely hinder the value of every fight and challenge. Floors 101+ were not made for mass appeal. Either you rise to the challenge, or you go find something else to do. I certainly hope the devs maintain their stand with this until it becomes old and disregarded.
    (2)

  3. #33
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fluffernuff View Post
    snip
    In regards to a sprout going into the content, that's a poor excuse and you know it. People will voluntarily go 101+, it's not forced on them, which is why it was set for fixed party ONLY.

    On the case of "challenging", it can mean unfair, but not unnecessarily only unfair, it can also mean tedious, difficult, extreme, etc. all these can be used to describe the conditions you must meet to enter, and do the content as well. I would say the A1S to A12S change does more bad than good, while the 51 to 200 condition does more good than bad. Yes, it does mean that you start from 51 again, but it also means you can gain upgrades to challenge it again with a higher amount of upgraded Arm and Armor. Pomanders are irrelevant since you can get them on those floors as well. But the whole point of it is once you screw up on Party KO, you have to restart from 51. It's the same with any content ingame, you start from the beginning of a boss fight/trash pull/etc.
    (1)



    Baby, tell me, what's your motive?

  4. #34
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    Yoshi did warn everyone 101-200 is there JUST for the challenge. Ofc it was going to be unfair and difficult (esp 150+ from what I have seen). If your looking at it and immediately thinking it's unfair then this sliver of content was not aimed at your mindset. Please don't change it on the people that want it.
    (5)

  5. #35
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    The Warrior of light doesn't complain about how hard things are. He gets back up and tries again.

    Life doesn't get easier, you just get stronger.
    (7)

  6. #36
    Player
    Leanne_Reanbell's Avatar
    Join Date
    Jul 2016
    Posts
    7
    Character
    Leanne Reanbell
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    I've soloed my way to around 130 about three times now, and I might be done with it. It's not like I find it unfair or that I'm salty about those deaths, but just thinking about wasting another 4h going through 51-100 again and every time I die... I can do better things with my time.

    The challenge is beyond 100, and I want to go back in there and see how far I can go. Repeating 51-100 isn't part of the challenge, unless staying awake counts.
    (11)

  7. #37
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Maybe they should add a mode where you can enter straight into 101 and disables accursed hoard. Would that solve everyone's issues?
    (0)

  8. #38
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by alimdia View Post
    Party finder / linkshells / FC
    I could do that, but ignoring the design problem isn't going to fix it.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  9. #39
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by NefarioCall View Post
    I could do that, but ignoring the design problem isn't going to fix it.
    But there isn't a problem to "fix" Unless you can give an actual problem that is reasonable, and not "i want this to be easier"
    (1)

  10. #40
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Blood-Aki View Post
    But there isn't a problem to "fix" Unless you can give an actual problem that is reasonable, and not "i want this to be easier"
    Sorry, i probably should have clarified. xD I actually disagree with OP about changing the KO rule. I think that's awesome ... although i agree that the problem of getting a KO count on disconnect is an issue to be looked at.

    My problem is the forced fixed party system. Even FFXI wasn't that stupid most of the time. There's a difference between 'challenge' and 'stupid'. If SE is determined to have this operate without Duty Finder, fine, but let us change members freely every 10 floors. People pop in the purgatory room anyway, and the pool of people to go on with or invite will be drawn from those who still have a 0 count. Simple. Done. Like if you were fighting Kirin in Sky and someone bails, you can still go shout for a replacement. It doesn't change the fact you were gunna be up there all night for the fight...
    (4)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

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