Quote Originally Posted by Praesul View Post
I don't know why you would feel melee's pain. In the feast they're easily the role capable of having the most impact on a match, not to mention every melee either has a speedboost or gap closer. DRG has THREE potential gapclosers, they do not need a ranged heavy on top of that.
I feel their pain because, after using Weapon Throw for an entire season, I know just how awesome the skill is.

There's no debate whatsoever that Tanks need it WAY more than any melee job does, but it would still suck to lose such an awesome move. Not only did they lose an ability which grants double utility in either escape from or kill a target, but it also would throw a wrench into your muscle memory early into the season. Using Weapon Throw on a fleeing or chasing target was likely second nature to any melee who had it in Season 1. Suddenly not being able to use it would probably take a while to get used to.