But how would Chemist play?I was tempted to go with "heal via consumable items" just because that most likely means Chemist. But it shouldn't use consumable items, so it wouldn't really be an accurate vote.
I'm not sure I'd go with any of those. I'm pretty biased since my vote goes to "when a new healer is added, it should be Chemist."
Though i honestly kinda think of a chemist like Ninja. Mixing different ingredients then storing it away like an AST (for backup use) or using right there. Then of course basic healing "items" that perhaps could be used for basic Cure/Cure2/Aoe/"oh shit" heal
Last edited by AlphaFox; 11-05-2016 at 10:18 AM.
The way I see it, probably a mix between the mechanics of ninja and astrologian. As for the effects of that... hard to say. it could probably be a mix of some of those things mentioned in there.
Maybe I'll go with "negative effects on enemies."
By the way, what does this one mean?:
Burst healing quickly but with weaker strength



I'd want Chemist to have a "mudra" system of sorts tied to their Mix command, along with quicker heals using potions made on the spot (imagine the casting, of, let's say, "Salve" - a counterpart to Cure ut with lower potency, where the character shakes a little glass bottle while it fills with a magical concotion that is later thrown at the target)
Well, there you have it. My dream job right there.
EDIT: Whoa, we're all lalas. One of us!
Last edited by MomomiMomi; 11-05-2016 at 10:31 AM.
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