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  1. #31
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Current Results:
    1. Healing via damaging/draining enemy health at 150 votes (30%)
    2. Heals that have negative effects on enemies at 86 votes (17%)
    3. Using oGCD heals so it can focus more on DPS at 60 votes (12%)
    4. Heals with added buffs at 47 votes (9%)
    5. Something not mentioned at 29 votes (6%)
    6. Recovering resources (HP, MP, and/or TP) at 23 votes (5%)
    7-8. Burst healing quickly but with weaker strength and Healing over time at 22 votes, each (4% each)
    9. Mitigating damage at 19 votes (4%)
    10. Healing via consumable items at 18 votes (4%)
    11. Healing based off percentages, not potencies at 15 votes (3%)
    12. Stronger but slower burst healing at 5 votes (1%)
    (0)

  2. #32
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Ideas from the Reddit thread:
    -Heal by damaging foes for a fraction of the damage to nearby partymembers, healing the partymember with the lowest HP. (used WoW's Discipline Priest as example)
    -Healer with a mudra-like system. (Chemist and Dancer were both suggested)
    -Delayed heals
    -Something like Resto Druid from WoW (Never got into WoW, so no clue what this mean... >w>() )
    -Channeled healing (healing a selected target, continuously)
    (0)

  3. #33
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Honestly, something kind of healer that's not a mage (though I love them so) just to try something different, so Dancer or Chemist.
    (0)

  4. #34
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Niqote View Post
    stuff
    Agreed. I don't see much possibility for new gameplay styles in simply having a healer that... heals for less. That's not a very good defining mechanic.

    Still hoping for something a la Chloromancer. :3
    (0)

  5. #35
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Anything that isn't a weird hybrid of what we already have, another mitigation healer with "weaker or stronger" shields or a burst healer with "weaker or stronger heals" is fine with me.

    AST was an absolute mess, I hope they never try to base a healer off previous healers again.

    Also I feel the current healers take up too many specialities. WHM can burst heal and regen, SCH can burst heal, shield and regen, AST can do all of that. We should really trim down the healer toolkit.

    If WHM is to be out strong burst healer, take away or limit their regens, but supercharge their base heals. That way we can have a healer that specializes in regeneration snd not feel like a WHM ripoff.
    (1)

  6. #36
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Anything that isn't a weird hybrid of what we already have, another mitigation healer with "weaker or stronger" shields or a burst healer with "weaker or stronger heals" is fine with me.

    AST was an absolute mess, I hope they never try to base a healer off previous healers again.

    Also I feel the current healers take up too many specialities. WHM can burst heal and regen, SCH can burst heal, shield and regen, AST can do all of that. We should really trim down the healer toolkit.

    If WHM is to be out strong burst healer, take away or limit their regens, but supercharge their base heals. That way we can have a healer that specializes in regeneration snd not feel like a WHM ripoff.
    The problem is that every healer must be able to burst about the same amount or else they'll fall behind. So there's no such thing as a "burst healer."
    (2)

  7. #37
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rhindas View Post
    Note that Chemist doesn't have to use actual items. Think FFX-2, where it was just an action with the same name. Then they could give the "Potion" an actual potency instead of having to worry about those percentages and cooldowns. They could still enhance the effectiveness of said items though, if so desired. Then throw in that Mix idea there and...

    Also I've mentioned this before but there kinda already is a Chemist healer, sorta. In the Thaumaturge quests, you get aided by one of the brothers as a healer. It's a sham class, but it has a unique heal called Aqua Vitae, which is a potion effect heal. So there's that!
    You don't even have to go to a different game. Archers don't use arrows.
    (1)
    Oooh, shiney...

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,699
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MomomiMomi View Post
    The problem is that every healer must be able to burst about the same amount or else they'll fall behind. So there's no such thing as a "burst healer."
    Hmm, what's that Cure III doing over there?

    >> Each healer needs to be able to deal with the same burst intensity situations. Whether they do so by having proportionate burst healing at their disposal or through setting up for the situation does not significantly affect viability, nor therefore balance.

    The more we fixate on each healer having exactly the same capabilities, the fewer reasons SE has to actually develop more healers.

    On topic: Personally I'd just like to see greater undermechanic depth given to each of the three healers we have, to better diversify them, and then see where all we can go. I'd also like to see more of a hybrid at some point, rooted in healing by way of his toolkit dependencies or burst outputs, but with gameplay in all three roles.
    (0)
    Last edited by Shurrikhan; 11-30-2016 at 02:12 PM.

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