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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100

    Deep Dungeon Suggestions

    With the full release of POTD I thought this would be a good opportunity to create a topic to talk about what they would like to see from the future of content like this. Since from the live letters it wounds like each Deep Dungeon will be it's own thing, they don't plan to add more floors on top of these 200 rather there will be a new experience.

    With new experience comes innovation and personally these are some that I think would be fun to see.

    -Puzzles but in a way that allows you to bypass fighting a group of mobs or can even weaken the boss (For solo runs)

    To pull this off it would be kinda tricky, the puzzles would relate to the items in your inventory and using the right ones in the right spot would allow you to unlock hidden secrets within the dungeon. Let's say if we get the same item list as POTD, then maybe there will be a puzzle in which using Affluence in a specific spot causes the next floor to be "Mandragoras" except they are glamoured so upon hitting them they may actually be Mimics however if you use Sight it would not only reveal the Mimic but automatically kill them and turn them into Chest.

    Another Secret could possibly only be found when sight is active, revealing a wall that is difficult to break down by yourself but can easily be broken down with Rage, and in that room it can either be something good or bad. Maybe a Huge Treasure Room or a secret mini-boss that locks you into the area until you defeat it. But you won't find out until you touch the chest in the center. Will it give you more chest or will you have to fight a random boss?

    Could potentially add a "Sacrifice" spot where you can kill yourself once but only if you use the raise item to get back up since it would check to see if that's active before giving you a reward and could be a fun way to manipulate the utility of the raise item.

    -More protection toward a solo players save.

    Speaks for itself but I would at least like it where the instance isn't deleted upon d/cing, it would be a start because they shouldn't remove the instance that instantaneously from a d/c.

    -Explorer Roles.

    Rather that Aetherpools the Deep dungeon could play off the traditional dungeon crawler setup, with the Tank/Support/DPS but also add a "Rogue" element, to sniff out traps and find secrets.

    Each Explorer Role could add unique abilities that can only be used in the dungeon but on any job so as a NIN if you went Support, you would gain extra utility to keep yourself alive, or as a Tank more support to take more dmg. So you wouldn't be tied to the dull 2 DPS/ 1 Tank/Healer Setup. You could have BRD/NIN/MNK/BLM go but have them set as Support/Tank/DPS/Rogue. It would create a unique flexibility that in theory could allow for solo players to traverse through the Deep Dungeon easier.

    In the case of a solo run, the solo player would have access to all 4 Explorer Roles but they would only be able to set a certain amount of abilities/traits that can only be reset with the use of an item within the dungeon or outside before moving forward.

    While Certain Explorer abilities would use TP or MP, others would have X usage per set of floors that again could be refreshed with the use of an item but instead of making it where the item refreshes all charges it would instead "Make next use of Explorer ability free and recharge it to max uses"

    -Have the challenge floors if it's 100+ again be more RNG with bosses and less static

    If they want to keep the idea of 1-100 being the story that's fine, however 100+ should be more than just fighting the same bosses again with the exception of one. It would be more interesting to have each set of 2 floors have 5 different bosses to pull from, so 25 bosses in total but you would only see 2/5 in each run however they could add 2 other variants of the bosses to make it a total of 75 Bosses to fight with a 2/15 variety of bosses every set of 2 floors.

    Have the Variant type drop a chest at the end but also allow it where alteration will force a variant boss to spawn and on top of that why not have variants have a bonus added to the score card. So beating a variant boss could be 200k points or something so if people really wanted to be on top they could horde their alteration and have an actual use for them to take the risk and fight the tougher version of a 1/5 boss for the other floors and increase their score by quite a bit.

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    That's all that comes to mind for now, I'm interesting to see what others would like to see from this content. I do think an "Explorer Role" like system could potentially even the playing field and offer a chance at certain job being able to reach the same floor as other jobs however it's also possible that the chance to class abilities may offer the opportunity for all jobs to have a fair chance at reaching the top depending on the variety of role abilities added to each job that isn't limited by 2 classes.
    (0)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,429
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Puzzles sound great, and I don't want the way I group up to be decided for me. I want my challenge from the content, not the tedium of the current implementation. I don't find taking a perfectly selected and balanced party into a dungeon a challenge. My challenge comes from getting 4 DPS and using outside the box tactics to make it work.
    (0)

  3. #3
    Player
    Motosuwa_Eiji's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    5
    Character
    Rook Knight
    World
    Faerie
    Main Class
    Warrior Lv 80
    I'm a leveling dragoon, and I'm barely began the dragoon quest. I went to PotD but I accidentally started where I left off which was 60-70 floors. So I had the basic combo when fighting the mobs, without fully using my actions that was available at the time. I wish they would implement a lvl60 dummy in that "waiting room". The room where you end up after each ten floor, and has that teleport that give you a choice to leave or proceed further into the deep dungeon. It would be great that while in that room you have all the lvl60 abilities, and rearrange them to be better at your current role. It would help out new players as they discover new abilities and test which is the efficient way of using their new found abilities.
    (1)