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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Putting the cross-classes into a general pool you can select from is a great idea, and will FINALLY help realize SE's goal of making Omni-crafting less of a requirement for successful crafters - something I believe that the Specialist actions were supposed to help with, but failed at so very, very hard.

    Speaking of Specialist actions, these need to be overhauled or removed completely. While there are a couple of potentially promising actions, their drawbacks are too severe, and it's rare that you'll see a crafter using any of them in more than an experimental fashion. The RNG associated with these actions are simply too severe. A good crafter always seeks to minimize the impact of RNG, and the specialist actions introduce a veritable carousel of variables to keep track of.

    And speaking of RNG, I doubt it will ever go away completely - and that's for the best. Recovering a synth and completing it successfully when it goes south is pretty much the hallmark of a great crafter - it's the ONLY thing that sets a true crafter apart from a script kiddie who mechanically follows the formulas they find on the internet. We're spoiled so badly in this game; it's the only one I know of where a player has CONTROL over whether their recipe produces a HQ result. A system where a crafter could follow the same steps over and over and produce a HQ every time would simply be absurd.

    Oh, yeah, and Flawless Touch. While I appreciate that Maker's Mark finally made it useful, seriously, they way it did so is aggravating. Maker's Mark is very powerful, but SO irritating when you want to mass-produce items.
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    Last edited by LineageRazor; 11-09-2016 at 11:53 PM.