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  1. #21
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by LineageRazor View Post
    Their attacks were determined by the type of terrain they were in (or that they learned the skill from), so a GEO standing in a volcano dungeon would have fire attacks, one standing in a river would have water attacks, one in a forest would have wood attacks, and so on and so forth.
    This is the main reason I suggested about "Auras of __" that way they can still keep their terrain only skills, perhaps like with monks getting a little animation when turning it on or have it persist like Darkside. On Aura of Fire have flames surround your feet, water have bubbles and so on, seeing as we can't really restrict a class to 1 element otherwise in Alex you'd be stuck with "metal" all the time and I don't think Toph will be our teacher here. (Points to whoever gets that)
    (0)
    Last edited by AlphaFox; 11-05-2016 at 06:28 AM.

  2. #22
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Well, Y'shtola is basically our blind, overpowered earth bender, when you think about it.

    But that's a great example of why the traditional version of the Terrain spell won't work in FFXIV, and why GEO was so heavily changed in FFXI.

    Some terrains didn't even have damaging attacks and instead caused status changes in past games. "Oh, my terrain attack inflicts sleep on this platform...." Should it sleep the boss? Should it have dimishing returns?

    Or should Terrain just be raw damage that -looks- different per environment?

    It would be slightly game braking and an absolute nightmare to program into old content and to balance.


    The stances was a suggestion once brought up in a thread about how GEO could work, and I liked the idea of it, being of a similar vein as the Astrologian stances. (As an aside, I'm actually expecting that to be Red Mage's schtick, with you changing your element on the fly in combat.)
    (0)

  3. #23
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    For Geomancer, I always thought of it as something with a rotation that follows the Wu Xing, where using a spell of a certain element would increase the damage of a spell of the next element in the cycle while having multiple spell options for each element.

    Blue Mage, well....I've given my proof on that....
    (2)

  4. #24
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    I like what you gotta say OP however no class "has" to use any specific weapon. Sure sure, you might want them to on account to it being part of what the class represents. However, aside from very specific circumstances IE: Paladin (sword and board) Archer (bow/crossbow) Gunblade Specialist (gunblade) and Monk (although they could have used a staff, double sticks or kamas >.>) All of our current or future jobs (sans the ones I just wrote) could pretty much use any weapon under the sun, provided they retained their appropriate class/job abilities. Just to list a few ideas
    WHM: could have used elemental crystals / orbs
    blm: orbs, ceremonial dagger, tomes
    summoner: ceremonial dagger, minions (ie Lulu except she was a blm >.>)
    Gladiator: any one handed weapon, dual wield optional.
    Marauder: any two handed weapon, Great (axe,hammer,sword,club)
    Dark knight: Great sword, scythe, curved blade of scarylooking.
    Dragoon: any polearm
    Machinist: guns? really? I was thinking wrench like Cid in FFIV could have made all kinds of contraptions
    I think you get my meaning.

    To conclude: any future jobs, be it BlU, DNC, GEO or RDM should not be defined by their weapon, but by their mechanics. The weapon of choice should enhance the job. not limit it.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  5. #25
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rubieus View Post
    To conclude: any future jobs, be it BlU, DNC, GEO or RDM should not be defined by their weapon, but by their mechanics. The weapon of choice should enhance the job. not limit it.
    Problem is that the game has made it so that the Weapon is the core of the Base Class( and by extension the Job)'s identity. And so any new Jobs would have to equip a specific type of weapon (and few types, such as swords have the diversity needed to get away with having multiple subtypes) either out of Grandfather Clause, a desire to make sure the game won't get confused by one weapon having 2 Soulstones and no Base class to default too, or possible a desire to see if the devs can make get certain weapons to certain Jobs that might not be the one fans associate the weapon with (plus I think they made said method a selling point of 2.0). Also I'm sure Rapiers for RDMs are the one thing most people can agree on.
    (3)

  6. #26
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    Quote Originally Posted by Morningstar1337 View Post
    Also I'm sure Rapiers for RDMs are the one thing most people can agree on.
    While that is true, 4.0 has been said it will shake things up. Also unless RDM is a melee DD or a tank (trinity) a rapier on a caster.. is askin to a whip on a tank. (Fencer/duelist could keep the rapier as a DD/evasion parry tank just sayin)
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  7. #27
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    They could, honestly, add BLU into this game. It doesn't have to go the traditional route with FFXI whereas you only received your BLU spells by fighting specific creatures and being hit by it. The class itself can be made up of easy-to-learn or understand BLU spells, and the more devastating moves could be acquired through the job quests where you learn the moves in a solo duty.

    Especially this late into the story, it could be very easily assumed that your character has fought enough manner of beast and monster that when you equip the Blue Mage stone, you understand the fundamentals enough to use basic monster abilities.

    And viola, you have a BLU class that works in this MMO's format, and keeps the flavor. And that's all I really care about is the flavor. As long as I get to use the Toad tongue grab move, and then Bad Breath a dude, I'm a happy man.
    (1)

  8. #28
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Honestly I wouldn't want BLU because there aren't THAT many notable monster attacks. Most of the ones I can remember inflict horrible status on you, and well know why that wouldn't work. What kind of moves would we get that they could weave into a job quest even?
    (0)

  9. #29
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I wasnt sure about it, but seeing this thread made me wanna post it.

    http://tinyurl.com / geotank

    This is my idea for a geomancer tank that has a more unique playstyle compared to the current tanks. Feedback is appreciated. I wouldn't mind if SE even took this idea either, XD.

    I did see someone mention a niche mechanic like "Aura of -" that is ironically like the shields, so maybe we are thinking along the same lines.

    OMG, I read what everyone said about GEO, and I feel like I catered this idea to everyone, lol, its like what everyone said rolled into a new iteration of the job. I hope this file shows a date since I swead I made this long beofre this thread showed up, lol. I hope tyat didnt sound pretentious, feedback is appreciated.
    (0)
    Last edited by Eloah; 11-06-2016 at 04:18 PM.

  10. #30
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Honestly, both of these jobs wouldn't work.

    For Geomancer, the element of the attack based on the environment would only be for the aesthetic since the element wheel is near non-existent in this game. I can see it ending up like Conjurer and/or Thaumaturge but with more ground AoE spells similar to Shadowflare. I'd rather have something more unique in gameplay than unique in aesthetic.

    Blue Mage would be super butchered since Jobs in this game are designed to have a scripted set of skills that's always used (with a few barely used but they're only about 2-4 for certain Jobs and depending on the level). You won't have any freedom to choose what skills you want.
    (0)

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