

While that is true, 4.0 has been said it will shake things up. Also unless RDM is a melee DD or a tank (trinity) a rapier on a caster.. is askin to a whip on a tank. (Fencer/duelist could keep the rapier as a DD/evasion parry tank just sayin)
Rapier makes perfect sense for a spellcaster. Flick of of a fencing foil, and off goes a spell. In that regard, it's no different than a simple magic wand, and when you think about it, rapiers weren't really designed for pitched battles anyway. They were meant more for aesthetics and games for nobles rather than being tools of actual warfare. No one on a battlefield ever died from a rapier. Bigger swords, axes, knives, and spears; but not rapiers.
Back to the main topic, yes to a bell for Geomancer, but not sure about dual sabers for Blue Mage since dual-wielding has traditionally been the Ninja thing.


Last time I checked, no one ever died from a book or a twig either but we still have ACN and CNJ running around. As I said before, make the class and all its mechanics, then find a suitable weapon that fits. Not the other way around. A caster RDM is not the classic FF Redmage, and since the trinity exists, RDM is 2/3 caster which puts it as either a caster DD or caster healer. Giving it a rapier would only muddle it. As other more melee focused jobs could actually use a rapier as their wpn of choice. I'd like to see RDM as a class that could be all 3 but it wont happen, can't happen unless they have 3 RDM job stones. each one granting a whole set of skills based on the trinity. Can't swap them out in dungeons for obvious reasons.
Blue Mages doesn't need scimitars/sabers/curved swords there has been plenty of instances where they had custom weapons based on the character. Which is my point.
Faulty comparison, as those classes aren't hitting things with said book or twig.
This is a game where weapons define the job, and that's something we need to factor in and accept.
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