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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I can see Geomancer having an easier shot, why? Because of a mechanic that the devs had already worked into the game. The catch is that means instead of being a Job whose effectiveness depends on the terrain, it would be a Job whose bread and butter is altering the terrain.

    ACN, DRK, WHM, and ARC set a precedent for Abilities that affect the environment in some form (Shadow Flare, Sacred Soil, Asylum, Sacred Prism, Tar Pit, Salted Earth and Flaming Arrow), but they are usually limited to two per Job (and in DRK and WHM's case, one of them is PvP only). I can see a class that is centered around this mechanic and uses it for support. Like say A Floating wind platform that increases speed and evasion, a ice area that serves as a Shadow Flaresque DoT, a defensive earthen area, etc.
    (2)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    ACN, DRK, WHM, and ARC set a precedent for Abilities that affect the environment in some form (Shadow Flare, Sacred Soil, Asylum, Sacred Prism, Tar Pit, Salted Earth and Flaming Arrow), but they are usually limited to two per Job (and in DRK and WHM's case, one of them is PvP only). I can see a class that is centered around this mechanic and uses it for support. Like say A Floating wind platform that increases speed and evasion, a ice area that serves as a Shadow Flaresque DoT, a defensive earthen area, etc.
    I honestly would love the idea of such a heavy support job. Unfortunately, "support" is such a taboo function for jobs to have here. The devs are ridiculous in how they view support abilities in this game. So much so that they actually think meager temporary bonuses warrant fulltime sub-par performance, as seen with BRD and AST. Both of those jobs needed significant buffs multiple times during this expansion, simply because they were gauged based on the fact they were created to have a core function to use support abilities.

    I really wish they would just embrace the idea of support abilities without pointlessly gimping a job because of them, as they did with some DPS jobs that have party buffs with zero nerfs applied to them to balance it.
    (1)