I've been playing a lot of FFXIV over the last month, coming back for 1.19 after only lasting a month during the game's inital public release. I found the level progression addictive: if I only gained two more levels, I'd get new skills and be able to challenge new content. Rinse and repeat across all classes. Day in, day out.
I knew I wasn't having "fun", but I always held the belief that I would be having fun eventually. In just a few more levels.
But that fun never came. I would log on, grind, sell some trash, and repeat. Day in, day out. I'd try to mix it up by working on crafts (far too monotonous), doing side quests (huge time sink for little reward), or gathering (if I had the anima to burn).
And then along came Skyrim, an open-ended world that focuses less on "levels" and more on content. I can tell you exactly what each of my class levels are in FFXIV. I have no idea what my character "progression" is at in Skyrim. When I play it, the hours fly by compared to watching a status bar slowly slowly rise and fall for hours on end. And the reason?
There are many. But the result is the game is fun. Everytime I play I discover a unique story or adventure that makes my investment worth while. There is very limited UI, limited progression, and yet a great sense of accomplishment. For example, just last night I stumbled upon a band of mauraders who had set-up camp along a mountainside. At the top of the mountain were two hags reanimating a corpse. I found myself unable to stop them in time, and was quickly outnumbered three to one. From atop the mountain, I ran to the top of a waterfall and lept, falling...falling... and escaped with a splash into the pool below. It was a huge rush. And what did I gain? No experience, no loot, no levels... but a sense of adventure.
And that's what's missing from FFXIV.
I, for one, will be "waiting until 2.0". And I suspect I'll be having a blast doing so.