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  1. #11
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Neela View Post
    it absolutely is. smns should even use ruin III here and there out of trance while waiting for cds if your mp management is good. ss boosts dots as well and hardcasting ruin III, shadow flare or emergency res with low ss kinda sucks. but yeah since i saw the stat-weights changes im just waiting to see the whole ss vs. det discussion going to the next level ;3
    yeah but is it really needed alot of SS can become a hassle with mp management. please correct me if i am wrong but 1/3 dmg is you 1/3 dmg is DoTs and 1/3 dmg is pet. so is it really worth losing the Det that could increase your pet damage. I never said anything about out of DwT. Ruin 3 is awesome out of DwT but is it worth it if you cannot mp manage. Almost most of your hard hitting Attacks (doesn't include DoTs) are fester painflare deathflare Ruin 3 and Ruin 2 (ruin 2 is just there don't even try to deny Ruin 2)
    (0)
    Last edited by Jukebox12; 11-08-2016 at 04:15 PM.

  2. #12
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    oh that extra Ruin 3 only beats if deathflare doesn't Crit
    (0)

  3. #13
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    just a quick quick whats the Spell speed needed to increase DoT dmg.
    (0)

  4. #14
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jukebox12 View Post
    somehow your math is incorrect.
    You are in DWT with 2,5-3s left and 1-3 AF stacks available:

    Ruin2 (88) + Fester (330) + Deathflare (440) + Ruin (80)
    <
    Ruin3 (220) + Deathflare (440) + Ruin2 (80) + unbuffed Fester (300)

    same MP cost, same ammount of GCDs, same ammount of used AF, 0.1-0.2s GCD loss because of clipping in Deathflare without instacast, but 112 more potency.
    (1)
    Last edited by Neophyte; 11-08-2016 at 05:09 PM.

  5. #15
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jukebox12 View Post
    oh that extra Ruin 3 only beats if deathflare doesn't Crit
    ...i just woke up so maybe i don't get it right but in which way does crit influence the skill before it?
    there is no way that an extra ruin lll grands you dps loss... or did i miss something? o.O'

    Quote Originally Posted by Jukebox12 View Post
    yeah but is it really needed alot of SS can become a hassle with mp management.
    edit: you need around 750 ss for the extra spell and honestly it's not that hard to get your mp-management clear even with high ss...
    currently (thx to my anima again) i have 1263 ss (round about) and as long as i have not to emergency res grp member multiply times
    (which shouldn't happen that often) im totally fine with my manapool... i even can switch egis midfight for blazing shield and switching
    back for raw dmg/dps checks while using con. so have you ever tried a build with 1k+ ss? honestly i doubt it...
    (0)
    Last edited by Neela; 11-08-2016 at 06:29 PM.

  6. #16
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jukebox12 View Post
    just a quick quick whats the Spell speed needed to increase DoT dmg.
    It's in the neighborhood of 70 SS for 1% increase in DoT tick damage.
    (0)

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