The randomized letters at the end are just a small portion of the string. You can do a match up to a certain point through the text. It's not hard to implement. The real problem here would be up to what point to do the tolerance for such a function. It can also be combined with the time stamp the messages have. Say 90% accuracy within a reduced time interval would work pretty much for any rmt message. And like I said, it's collapsing the set of messages, so the messages per se are not lost. So there wouldn't be a fear of missuse. Let the player set the tolerance and time interval a person wants to use. You'd get a much cleaner chat log if you use that kind of feature.