This is a silly idea.. I do not support this..

Quote Originally Posted by Ahrniel View Post
Maybe, but I’m quite confident of it. I don’t like how the design of the roles in FF14 are. In other games the roles are very strict. Tanks tank, Healers heal, DPS kill. In FF14 the devs seem to want everyone to do everything, and I believe the Holy Trinity is getting in their way.

Balacing the burden of DPS, Tank and Healer isn’t quite working. The DPS have the easiest job in the game, while Tanks and Healers have the hardest. Despite that, Tanks and Healers are still demanded to do the DPS job as well. And I blame this on the lack of customization.

In other MMOs multiple roles are a common concept. If you want to solo that solo content, just spec to a DPS build so you can actually do things fast enough, if you want to queue for group content, you can then spec to something else, because you have other people to do the DPS job.
As others have said, you can't blame the game for what the players do with the skills available to them. And why do all jobs have to have 2 roles, what is so hard about changing jobs to que?

Quote Originally Posted by Ahrniel View Post
Let’s make things easier: Now everyone has the potential of causing as much damage.
We can balance all jobs to cause about 2000 DPS in the endgame, without caring about their roles. Fighters and Support cause as much damage, as long as they are using the right stance.
Man this sounds boring.. Lets homogonize every class/job. People are already complaining that jobs feel samey, lets make it worse.

Quote Originally Posted by Ahrniel View Post
What does all of this mean?
That means that all melee now take damage, deal DPS level damage and the ranged have support and deal DPS level support. That also means we have 2 tanks, 2 healers and they can, at any time, become 4 DPS.
They can already do this?


Quote Originally Posted by Ahrniel View Post
What does any of this have to do with FF?
Final Fantasy series always had this system built in it: Rows.
Characters could be put in the Front Row and in the Back Row. Front row takes more damage, deals more physical damage, Back Row takes less damage, but is able to use ranged weapons to their full potential, melee physical is weakened. Does it resemble something? Aye.
This was a thing is older FF titles, and has since gone away in newer titles. FFXIV is also an action RPG, and having this sort of system would not work properly, without changing the game up drastically.

I'm gonna be brutally honest, this idea is garbage. It wouldn't fix anything you perceive to be wrong with the game. I personally, would quit if any of your proposed role changes became the new norm.

The Trinity is there because it works. Its very clear cut what each job's role is, and what is expected of them on its minimum level. What players do at a jobs maximum level of play, is not what the norm of the job is required to do to function properly, that is all playerskill. Being able to Tank and deal loads of damage is playerskill, not a fault of the trinity.