Quote Originally Posted by Ahrniel View Post
I’ve been cultivating this idea in a special petri dish lately.
I mean, if you're going to dismantle the trinity anyways, why stop at renaming them, and ultimately creating just two roles out of three? Is there something wrong with leaving each job just... itself, perhaps with a summary of its various traits and role affinities?

And honestly, I like my damage "specialists" a little too much, as rare as I think they should actually be. And, some of their utility, be it potentially attributable instead to a "fighter" or "support" style, I just think fits better still as that third "role".

More importantly though, I just don't really see how this is going to add any particularly new or interesting gameplay in and of itself? What do you ultimately want from this?

I'd love to see more cross-role involvement, where "roles" are toolkits rather than clear divisions of duties, but I just don't see much if any difference from this binary grouping as opposed to our current ternary system.