Quote Originally Posted by Beckett View Post
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They should have made it like "hardcore endgame savage 4-people dungeons", which we've never had up to now, but keeping the 1Tank 1Heal 2DPS composition to it. Or at least make it on a way that every party match up has at least 1 healer or 1 summoner, thus allowing us to use the matched party thing. If it's challenging regardless, not everybody will be able to clear it anyways. I see no point on gating it behind premades that can't be switched in the future in case it's needed.

Even with two save slots and being able to have two parties it feels clunky as hell, because if only 2 or 3 members of each party are online at the moment we can't all party up and continue because saveslot data from 100+ can't be changed no matter what.
IF the only restriction was to be party of a premade of 4 in order to enter/progress, I would be okay with that. But on top of that restricting the progress to those 4 people (not even the jobs, but the players, the usernames), is incredibly flawed.

I may not suffer that much since I'm on a high populated server and usually I only play with the same people everyday.
But I can only imagine how frustrating that can be for people on lower populated servers when the "hype" for PotD dies and you have to set a party finder up for it, as if it's progression savage content, and making up a static scheduled just for PotD on top of Alexander. lol